private void Start() { ball = FindObjectOfType <Ball>(); timerText = FindObjectOfType <timerText>(); gameSession = FindObjectOfType <GameSession>(); stgName = SceneManager.GetActiveScene().name; CheckNumOfBlocks("Block"); //TODO NOTE that the tag is hard coded ShowRequiredBlocks(); Invoke("StageReady", 2.0f); }
private void Start() { ball = FindObjectOfType <Ball>(); timerText = FindObjectOfType <timerText>(); CheckNumOfBlocks("Block"); //TODO NOTE that the tag is hard coded ShowRequiredBlocks(); StartCoroutine(InactivateStageReady()); Invoke("TitleImageFinishedAndLetGo", 2.0f); //Debug.Log(numblockObjects.Length); }