public async Task <IActionResult> Edit(int id, [Bind("id,content,tags,reference,addedOn")] til til) { if (id != til.id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(til); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!tilExists(til.id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(til)); }
public async Task <IActionResult> Create([Bind("id,content,tags,reference,addedOn")] til til) { if (ModelState.IsValid) { _context.Add(til); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(til)); }
//______________________________________________________________________________________________ public void writeInfo() { /* * string path = "Assets/Resources/test.txt"; * File.WriteAllText(path, ""); * //Write some text to the test.txt file * StreamWriter writer = new StreamWriter(path, true); * // writer.WriteLine("sTest"); * * for (int i = 0; i < Tiles.Count; i++) * { * int no = Tiles[i].GetComponent<VisitCounter>().NoOfTimesEntered; * writer.WriteLine(no); * } * writer.Close(); * * //Re-import the file to update the reference in the editor * AssetDatabase.ImportAsset(path); * TextAsset asset = (TextAsset)Resources.Load("test"); * * //Print the text from the file * Debug.Log(asset.text); */ xmlslayer excuter = new xmlslayer(); excuter.tile.Clear(); for (int i = 0; i < Tiles.Count; i++) { til Tile = new til(); Tile.timeEntered = Tiles[i].GetComponent <VisitCounter>().NoOfTimesEntered; Tile.threat = Tiles[i].GetComponent <VisitCounter>().threat; excuter.tile.Add(Tile); } excuter.Save(Path.Combine(Application.dataPath, "Tiles.xml")); }