// Update is called once per frame
    void Update()
    {
        //     resetScript r = this.GetComponent<resetScript>();

        VRTK_Lever l = child.GetComponent <VRTK_Lever>();

        VRTK_Lever aud = auditory.GetComponent <VRTK_Lever>();

        VRTK_Lever vis = visual.GetComponent <VRTK_Lever>();

        VRTK_Lever sos = ss.GetComponent <VRTK_Lever>();

        VRTK_Lever gus = gustatory.GetComponent <VRTK_Lever>();

        textParse txt = parent.GetComponent <textParse>();

        List <string> arr = new List <string>();

        if (aud.CalculateValue() > 45 && trig == false)
        {
            List <string> arrr = txt.auditory();
            for (int i = 0; i < arrr.Count; i++)
            {
                arr.Add(arrr[i]);
            }
        }

        if (vis.CalculateValue() > 45 && trig == false)
        {
            List <string> arrr = txt.visual();
            for (int i = 0; i < arrr.Count; i++)
            {
                arr.Add(arrr[i]);
            }
        }
        if (sos.CalculateValue() > 45 && trig == false)
        {
            List <string> arrr = txt.somatosensory();
            for (int i = 0; i < arrr.Count; i++)
            {
                arr.Add(arrr[i]);
            }
        }
        if (gus.CalculateValue() > 45 && trig == false)
        {
            List <string> arrr = txt.gustatory();
            for (int i = 0; i < arrr.Count; i++)
            {
                arr.Add(arrr[i]);
            }
        }


        //  List<string> arr = txt.parse();
        //float angle = lev.

        if (l.CalculateValue() > 45 && trig == false)
        {
            trig = true;
            transformation(arr);
            for (int i = 0; i < arr.Count; i++)
            {
                //    print(arr[i]);
            }
        }
        if (l.CalculateValue() < 10 && trig == true)
        {
            trig = false;
            reset(arr);
        }
    }
    // Update is called once per frame
    void Update()
    {
        //     resetScript r = this.GetComponent<resetScript>();

        VRTK_Lever l = child.GetComponent <VRTK_Lever>();

        VRTK_Lever aud = auditory.GetComponent <VRTK_Lever>();

        VRTK_Lever vis = visual.GetComponent <VRTK_Lever>();

        VRTK_Lever sos = ss.GetComponent <VRTK_Lever>();

        VRTK_Lever gus = gustatory.GetComponent <VRTK_Lever>();

        textParse txt = parent.GetComponent <textParse>();

        List <string> arr = new List <string>();

        bool audActive = false;
        bool visActive = false;
        bool sosActive = false;
        bool gusActive = false;

        if (vis.CalculateValue() > 45 /*/ && trig == false/*/)
        {
            visActive = true;
            print("vis");
            List <string> arrr = txt.visual();
            for (int i = 0; i < arrr.Count; i++)
            {
                arr.Add(arrr[i]);
            }
        }
        if (aud.CalculateValue() > 45 /*/ && trig == false/*/)
        {
            audActive = true;
            print("aud");
            List <string> arrr = txt.auditory();
            for (int i = 0; i < arrr.Count; i++)
            {
                arr.Add(arrr[i]);
            }
        }

        if (sos.CalculateValue() > 45 /*/ && trig == false/*/)
        {
            sosActive = true;
            List <string> arrr = txt.somatosensory();
            for (int i = 0; i < arrr.Count; i++)
            {
                arr.Add(arrr[i]);
            }
        }
        if (gus.CalculateValue() > 45 /*/ && trig == false/*/)
        {
            gusActive = true;
            List <string> arrr = txt.gustatory();
            for (int i = 0; i < arrr.Count; i++)
            {
                arr.Add(arrr[i]);
            }
        }

        transformation(arr);
        if (!gusActive && !visActive && !sosActive && !audActive)
        {
            reset(arr);
        }
        //  List<string> arr = txt.parse();
        //float angle = lev.

/*/
 *      if (l.CalculateValue() > 45 && trig == false)
 *      {
 *          trig = true;
 *          transformation(arr);
 *          for(int i = 0; i<arr.Count; i++)
 *          {
 *          //    print(arr[i]);
 *          }
 *      }
 *      if (l.CalculateValue()<10 && trig == true)
 *      {
 *          trig = false;
 *          reset(arr);
 *      }
 *     /*/
    }