void Start() { firstCoinId = 0; tg = GameObject.Find("Game").GetComponent <testGame> (); state = 0; reachableFromFirstCoin = new List <int>(); }
void Start() { firstCoinId = 0; tg = GameObject.Find ("Game").GetComponent<testGame> (); state = 0; reachableFromFirstCoin = new List<int>(); }