private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         tankMovement tank = other.gameObject.GetComponent <tankMovement>();
         tank.IncreaseSpeed(speedIncrease);
         Destroy(gameObject);
     }
 }
Beispiel #2
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player")
        {
            GameObject   playerLife = other.gameObject;
            tankMovement tankhealth = playerLife.GetComponent <tankMovement>();
            tankhealth.health -= 1;

            Destroy(GameObject.FindGameObjectWithTag("PlayerLife"));
            Destroy(gameObject);
        }
        else if (other.tag == "Base")
        {
            GameObject playerBase = other.gameObject;
            BaseHealth baseHealth = playerBase.GetComponent <BaseHealth>();
            baseHealth.health -= 1;

            Destroy(gameObject);
        }
    }