Beispiel #1
0
    public void CreateTail(Vector3 dir)
    {
        tail tail = ObjectPoolManager.instance.GetTail();

        if (first)
        {
            child                   = tail.gameObject;
            tail.parent             = gameObject;
            first                   = false;
            parentTail              = tail.gameObject;
            tail.transform.position = gameObject.transform.position + new Vector3(dir.x * padding, dir.y * padding, 0);
        }
        else
        {
            parentTail.GetComponent <tail>().child = tail.gameObject;
            tail.GetComponent <tail>().parent      = parentTail;
            tail.transform.position = parentTail.transform.position + new Vector3(-dir.x + padding, -dir.y + padding, 0);
            parentTail = tail.gameObject;
        }
        n_tail++;
        tTailNum.text = n_tail.ToString();
    }
Beispiel #2
0
    void Start()
    {
        Transform current = transform;

        for (int i = 0; i < 2; i++)
        {
            tail tail = GameObject.CreatePrimitive(PrimitiveType.Cube).AddComponent <tail>();

            tail.transform.position = current.transform.position - current.transform.forward * 2;

            tail.transform.rotation = transform.rotation;

            tail.target = current.transform;

            tail.targetDistance = 2;

            Destroy(tail.GetComponent <Collider>());

            current = tail.transform;
            //float horizontal = Input.GetAxis("Horizontal");
            // tail.transform.Rotate(10, rotationSpeed * Time.deltaTime * horizontal, 10);
        }
    }