// Use this for initialization void Start() { /*Cube用情報構造体*/ t = new t_box (); //元の透明 Cube_color1 = new Color(255f,255f,255f,0f); Cube_color1.a = 0f; //赤色 Cube_color2 = new Color(1f,0f,0f,0f); Cube_color2.a = 0.4f; //黒色 Cube_color3 = new Color(0f,0f,0f,0f); Cube_color3.a = 0.8f; }
// Use this for initialization void Start() { /*Mainクラスのオブジェクトを作成しておく*/ main = GameObject.Find ("Main_manager"); t1 = new t_box (); BirthCube(); }