public static Offset <syncnet.GameMessage> CreateGameMessage(FlatBufferBuilder builder,
                                                              syncnet.GameMessages msg_type = syncnet.GameMessages.NONE,
                                                              int msgOffset = 0)
 {
     builder.StartTable(2);
     GameMessage.AddMsg(builder, msgOffset);
     GameMessage.AddMsgType(builder, msg_type);
     return(GameMessage.EndGameMessage(builder));
 }
 public static void AddMsgType(FlatBufferBuilder builder, syncnet.GameMessages msgType)
 {
     builder.AddByte(0, (byte)msgType, 0);
 }