Beispiel #1
0
        /// <summary>
        /// 更新処理を行う。
        /// </summary>
        public static void Update()
        {
            if (core == null)
            {
                return;
            }

            core.BeginDrawing();

            layerProfiler.Refresh();

            if (CurrentScene != null && CurrentScene.IsAlive)
            {
                CurrentScene.Update();

                foreach (var item in CurrentScene.Layers)
                {
                    layerProfiler.Record(item.Name, item.ObjectCount, item.TimeForUpdate);
                }
            }

            CommitChanges();

            if (CurrentScene != null)
            {
                CurrentScene.Draw();
            }

            transitionState.Update();
            transitionState.Draw();

            core.Draw();

            core.EndDrawing();
        }
Beispiel #2
0
        /// <summary>
        /// 更新処理を行う。
        /// </summary>
        public static void Update()
        {
            if (core == null)
            {
                return;
            }

            core.BeginDrawing();

            if (CurrentScene != null)
            {
                CurrentScene.Update();
            }

            if (CurrentScene != null)
            {
                CurrentScene.Draw();
            }

            core.Draw();

            core.EndDrawing();
        }
Beispiel #3
0
        /// <summary>
        /// 更新処理を行う。
        /// </summary>
        public static void Update()
        {
            if (core == null)
            {
                return;
            }

            core.BeginDrawing();

            layerProfiler.Refresh();

            if (CurrentScene != null)
            {
                CurrentScene.Update();

                foreach (var item in CurrentScene.Layers)
                {
                    layerProfiler.Record(item.Name, item.ObjectCount, item.TimeForUpdate);
                }
            }

            if (transition != null)
            {
                transition.OnUpdate();
            }

            if (CurrentScene != null)
            {
                CurrentScene.Draw();
            }

            if (transition != null)
            {
                swig.CoreScene prevScene = null;
                swig.CoreScene curScene  = null;

                if (CurrentScene != null)
                {
                    curScene = CurrentScene.CoreScene;
                }

                if (previousScene != null)
                {
                    prevScene = previousScene.CoreScene;
                }

                if (transition.SwigObject.GetIsSceneChanged())
                {
                    core.DrawSceneToWindowWithTransition(curScene, prevScene, transition.SwigObject);
                }
                else
                {
                    core.DrawSceneToWindowWithTransition(null, curScene, transition.SwigObject);
                }
            }
            else
            {
                if (CurrentScene != null)
                {
                    core.DrawSceneToWindow(CurrentScene.CoreScene);
                }
            }

            core.Draw();

            core.EndDrawing();
        }