// Use this for initialization void Start() { Node = this.GetComponent <pathNodes>(); towerData = GameObject.Find("Game Data").GetComponent <towerData>(); towerUI = GameObject.Find("Game Data").GetComponent <UIData>(); start = GameObject.Find("board/start").GetComponent <startNode>(); board = GameObject.Find("board").GetComponent <boardTiles>(); playerData = GameObject.Find("Game Data").GetComponent <PlayerData>(); }
Bfs(startNode, endNode);