Beispiel #1
0
    void Start()
    {
        _stageManager = GameObject.Find("StageManager").GetComponent <stageManager>();

        nameTMP = eventNote.transform.Find("Name").GetComponent <TextMeshProUGUI>();
        effect  = eventNote.transform.Find("Efeito").GetComponent <TextMeshProUGUI>();

        InvokeRepeating("testEvent", 3f, 3f);
    }
Beispiel #2
0
 void Awake()
 {
     if (!instance)
     {
         instance = this;
     }
     else
     {
         Destroy(this);
     }
 }
    void Start()
    {
        manager   = GameObject.Find("StageManager").GetComponent <stageManager>();
        stageList = manager.GetStages();

        for (int c = 0; c < stageList.Count; c++)
        {
            GameObject temp = Instantiate(stageModel, content.transform.position, Quaternion.identity);
            temp.GetComponent <setStageStatusView>().SetMyStage(stageList[c]);
            temp.transform.SetParent(content.transform);
            temp.transform.localScale = Vector3.one;
        }
    }
Beispiel #4
0
    // Start is called before the first frame update
    void Start()
    {
        Player = GameObject.FindGameObjectWithTag("Player");


        #region SingleTon
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != null)
        {
            Destroy(this);
        }
        #endregion
    }
    [HideInInspector] public bool reinicio;           //bandera para reiniciar los sprites
    //public int longitud; //longitud de los array

    private void Awake()
    {
        if (instance == null) //sino hay un obj stageManager lo creo y si hay lo destruye para que solo se encuentre una instancia en la scene
        {
            instance = this;
            DontDestroyOnLoad(gameObject);
        }
        else
        {
            Destroy(gameObject);
        }
        //inicializacion de arrays
        value10  = new int[23];
        value30  = new int[17];
        value60  = new int[16];
        value100 = new int[16];
    }
    void Start()
    {
        managerR = GameObject.Find("ResourcesManager").GetComponent <resourcesManager>();

        _stageManager = GameObject.Find("StageManager").GetComponent <stageManager>();


        foreach (var aux in waterMinigame)
        {
            minigameTypes.Add(aux);
        }
        foreach (var aux in cleaningMinigame)
        {
            minigameTypes.Add(aux);
        }
        foreach (var aux in nutrientsMinigame)
        {
            minigameTypes.Add(aux);
        }
    }
    void Start()
    {
        myAudio           = GameObject.Find("FxAudioButton").GetComponent <AudioSource>();
        MenuManager       = GameObject.Find("MenuManager").GetComponent <menuManager>();
        wayPointList      = GameObject.FindGameObjectsWithTag("WayPoint");
        _resourcesManager = GameObject.Find("ResourcesManager").GetComponent <resourcesManager>();
        _stageManager     = GameObject.Find("StageManager").GetComponent <stageManager>();

        if (PlayerPrefs.HasKey("TutorialEnd") && PlayerPrefs.GetInt("showOutNotice") == 1)
        {
            Invoke("showOutNotice", 2f);
            StartCoroutine("setWayPoint");
            pointDestiny = wayPointList[0];
            PlayerPrefs.SetInt("showOutNotice", 0);
        }
        else
        {
            PlayerPrefs.SetString("TutorialEnd", "...");
        }
    }
    void Awake()
    {
        checkBools = GameObject.Find("miniStage2").GetComponent <stage3_2_Manager>();
        speed      = 0;
        dogAni     = GetComponent <Animator>();
        stageM     = GameObject.Find("MainCamera").GetComponent <stageManager>();

        if (sleepingGun[0] != null)
        {
            sleepingGun[0].SetActive(true);
            sleepingGun[1].SetActive(false);
            sleepingGun[2].SetActive(false);
        }
        shootDog = false;

        audioManager = GameObject.Find("soundManager");
        audioChange  = audioManager.GetComponent <AudioSource>();
        barkBark     = audioManager.GetComponent <audioControl>().dogBark;
        colorGet     = audioManager.GetComponent <audioControl>().getColor;
        byebye       = audioManager.GetComponent <audioControl>().forStage3;
        gun1         = audioManager.GetComponent <audioControl>().gun1;
        gun2         = audioManager.GetComponent <audioControl>().gun2;
    }
 void Start()
 {
     manager = GameObject.Find("StageManager").GetComponent <stageManager>();
 }
 void Start()
 {
     tradeParticle = transform.Find("Trade").GetComponent <Transform>().gameObject;
     _stageManager = GameObject.Find("StageManager").GetComponent <stageManager>();
 }
    void Start()
    {
        _stageManager = GameObject.Find("StageManager").GetComponent <stageManager>();

        InvokeRepeating("testEvent", 3f, 3f);
    }