Beispiel #1
0
    public override byte[] toBinary()
    {
        writer = new st.net.NetBase.ByteWriter();
        ushort lennormal_skill_list = (ushort)normal_skill_list.Count;

        writer.write_short(lennormal_skill_list);
        for (int i_normal_skill_list = 0; i_normal_skill_list < lennormal_skill_list; i_normal_skill_list++)
        {
            st.net.NetBase.normal_skill_list listData = normal_skill_list[i_normal_skill_list];
            listData.toBinary(writer);
        }
        return(writer.data);
    }
Beispiel #2
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    public override void fromBinary(byte[] binary)
    {
        reader = new st.net.NetBase.ByteReader(binary);
        ushort lennormal_skill_list = reader.Read_ushort();

        normal_skill_list = new List <st.net.NetBase.normal_skill_list>();
        for (int i_normal_skill_list = 0; i_normal_skill_list < lennormal_skill_list; i_normal_skill_list++)
        {
            st.net.NetBase.normal_skill_list listData = new st.net.NetBase.normal_skill_list();
            listData.fromBinary(reader);
            normal_skill_list.Add(listData);
        }
    }
Beispiel #3
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    public override void fromBinary(byte[] binary)
    {
        reader     = new st.net.NetBase.ByteReader(binary);
        uid        = reader.Read_int();
        name       = reader.Read_str();
        battle     = reader.Read_int();
        lev        = reader.Read_int();
        vip_lev    = reader.Read_int();
        prof       = reader.Read_int();
        guild_name = reader.Read_str();
        slaughter  = reader.Read_int();
        ushort lentarget_property = reader.Read_ushort();

        target_property = new List <st.net.NetBase.property>();
        for (int i_target_property = 0; i_target_property < lentarget_property; i_target_property++)
        {
            st.net.NetBase.property listData = new st.net.NetBase.property();
            listData.fromBinary(reader);
            target_property.Add(listData);
        }
        luck_num = reader.Read_int();
        ushort lentarget_skill = reader.Read_ushort();

        target_skill = new List <st.net.NetBase.normal_skill_list>();
        for (int i_target_skill = 0; i_target_skill < lentarget_skill; i_target_skill++)
        {
            st.net.NetBase.normal_skill_list listData = new st.net.NetBase.normal_skill_list();
            listData.fromBinary(reader);
            target_skill.Add(listData);
        }
        ushort lenmodel_clothes_id = reader.Read_ushort();

        model_clothes_id = new List <int>();
        for (int i_model_clothes_id = 0; i_model_clothes_id < lenmodel_clothes_id; i_model_clothes_id++)
        {
            int listData = reader.Read_int();
            model_clothes_id.Add(listData);
        }
        wing_id  = reader.Read_int();
        wing_lev = reader.Read_int();
        ushort lentarget_equip_list = reader.Read_ushort();

        target_equip_list = new List <st.net.NetBase.item_des>();
        for (int i_target_equip_list = 0; i_target_equip_list < lentarget_equip_list; i_target_equip_list++)
        {
            st.net.NetBase.item_des listData = new st.net.NetBase.item_des();
            listData.fromBinary(reader);
            target_equip_list.Add(listData);
        }
    }
Beispiel #4
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    public SkillInfo(st.net.NetBase.normal_skill_list _info)
    {
        skillData          = new SkillServerData();
        skillData.isEnable = true;
        skillData.id       = (int)_info.skill_id;
        skillData.Lv       = (int)_info.skill_lev;
//        skillData.rune_list = new List<int>();
//        skillData.rune_list.Add((int)_info.rune_one);
//        skillData.rune_list.Add((int)_info.rune_two);
//        skillData.rune_list.Add((int)_info.rune_three);
//        skillData.rune_list.Add((int)_info.rune_four);
//        skillData.rune_list.Add((int)_info.rune_five);
//        skillData.rune_list.Add((int)_info.rune_six);
//        skillData.rune_use = (int)_info.rune_use;
    }
Beispiel #5
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    public override byte[] toBinary()
    {
        writer = new st.net.NetBase.ByteWriter();
        writer.write_int(uid);
        writer.write_str(name);
        writer.write_int(battle);
        writer.write_int(lev);
        writer.write_int(vip_lev);
        writer.write_int(prof);
        writer.write_str(guild_name);
        writer.write_int(slaughter);
        ushort lentarget_property = (ushort)target_property.Count;

        writer.write_short(lentarget_property);
        for (int i_target_property = 0; i_target_property < lentarget_property; i_target_property++)
        {
            st.net.NetBase.property listData = target_property[i_target_property];
            listData.toBinary(writer);
        }
        writer.write_int(luck_num);
        ushort lentarget_skill = (ushort)target_skill.Count;

        writer.write_short(lentarget_skill);
        for (int i_target_skill = 0; i_target_skill < lentarget_skill; i_target_skill++)
        {
            st.net.NetBase.normal_skill_list listData = target_skill[i_target_skill];
            listData.toBinary(writer);
        }
        ushort lenmodel_clothes_id = (ushort)model_clothes_id.Count;

        writer.write_short(lenmodel_clothes_id);
        for (int i_model_clothes_id = 0; i_model_clothes_id < lenmodel_clothes_id; i_model_clothes_id++)
        {
            int listData = model_clothes_id[i_model_clothes_id];
            writer.write_int(listData);
        }
        writer.write_int(wing_id);
        writer.write_int(wing_lev);
        ushort lentarget_equip_list = (ushort)target_equip_list.Count;

        writer.write_short(lentarget_equip_list);
        for (int i_target_equip_list = 0; i_target_equip_list < lentarget_equip_list; i_target_equip_list++)
        {
            st.net.NetBase.item_des listData = target_equip_list[i_target_equip_list];
            listData.toBinary(writer);
        }
        return(writer.data);
    }
Beispiel #6
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 public MallItemInfo(st.net.NetBase.normal_skill_list _info)
 {
 }
Beispiel #7
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 public GuildShopItemInfo(st.net.NetBase.normal_skill_list _info)
 {
 }