// Method to load sprites and set them up void loadsprite(ref sprite2d sprite, string graphicname, int x, int y, float msize) { sprite.image = Content.Load <Texture2D>(graphicname); // Load image into texture sprite.position = new Vector3((float)x, (float)y, 0); // Set position sprite.rect.X = x; // Set position of draw rectangle x sprite.rect.Y = y; // Set position of draw rectangle y sprite.origin.X = sprite.image.Width / 2; // Set X origin to half of width sprite.origin.Y = sprite.image.Height / 2; // Set Y origin to half of height sprite.rect.Width = (int)(sprite.image.Width * msize); // Set the new width based on the size ratio sprite.rect.Height = (int)(sprite.image.Height * msize); // Set the new height based on the size ratio sprite.size = msize; // Store size ratio // Create Boundingsphere and BoundingBox around the object sprite.bsphere = new BoundingSphere(sprite.position, sprite.rect.Width / 2); sprite.bbox = new BoundingBox(new Vector3(sprite.position.X - (sprite.rect.Width / 2), sprite.position.Y - (sprite.rect.Height / 2), sprite.position.Z), new Vector3(sprite.position.X + (sprite.rect.Width / 2), sprite.position.Y + (sprite.rect.Height / 2), sprite.position.Z)); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here mainfont = Content.Load <SpriteFont>("quartz4"); // Load font background = new graphic2d(Content, "Background for Menus", displaywidth, displayheight); mousepointer1 = new sprite2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true); mousepointer2 = new sprite2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true); menuoptions[0, 0] = new sprite2d(Content, "Start-Normal", displaywidth / 2, 200, 1, Color.White, true); menuoptions[0, 1] = new sprite2d(Content, "Start-Selected", displaywidth / 2, 200, 1, Color.White, true); menuoptions[1, 0] = new sprite2d(Content, "Options-Normal", displaywidth / 2, 300, 1, Color.White, true); menuoptions[1, 1] = new sprite2d(Content, "Options-Selected", displaywidth / 2, 300, 1, Color.White, true); menuoptions[2, 0] = new sprite2d(Content, "High-Score-Normal", displaywidth / 2, 400, 1, Color.White, true); menuoptions[2, 1] = new sprite2d(Content, "High-Score-Selected", displaywidth / 2, 400, 1, Color.White, true); menuoptions[3, 0] = new sprite2d(Content, "Exit-Normal", displaywidth / 2, 500, 1, Color.White, true); menuoptions[3, 1] = new sprite2d(Content, "Exit-Selected", displaywidth / 2, 500, 1, Color.White, true); for (int i = 0; i < numberofoptions; i++) { menuoptions[i, 0].updateobject(); } // Load in high scores if (File.Exists(@"highscore.txt")) // This checks to see if the file exists { StreamReader sr = new StreamReader(@"highscore.txt"); // Open the file String line; // Create a string variable to read each line into for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++) { line = sr.ReadLine(); // Read the first line in the text file highscorenames[i] = line.Trim(); // Read high score name if (!sr.EndOfStream) { line = sr.ReadLine(); // Read the first line in the text file line = line.Trim(); // This trims spaces from either side of the text highscores[i] = (int)Convert.ToDecimal(line); // This converts line to numeric } } sr.Close(); // Close the file } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here mainfont = Content.Load <SpriteFont>("quartz4"); // Load the quartz4 font background = new graphic2d(Content, "Background for Menus", displaywidth, displayheight); up = new sprite2d(Content, "up", 105, displayheight - 180, 0.3f, Color.White, true); down = new sprite2d(Content, "down", 105, displayheight - 50, 0.3f, Color.White, true); left = new sprite2d(Content, "left", 50, displayheight - 115, 0.3f, Color.White, true); right = new sprite2d(Content, "right", 160, displayheight - 115, 0.3f, Color.White, true); left2 = new sprite2d(Content, "left", displaywidth - 180, displayheight - 100, 0.3f, Color.White, true); right2 = new sprite2d(Content, "right", displaywidth - 60, displayheight - 100, 0.3f, Color.White, true); menuoptions[0] = new sprite2d(Content, "player1", displaywidth / 2, 150, 1, Color.White, true); menuoptions[1] = new sprite2d(Content, "options", displaywidth / 2, 220, 1, Color.White, true); menuoptions[2] = new sprite2d(Content, "highscore", displaywidth / 2, 290, 1, Color.White, true); menuoptions[3] = new sprite2d(Content, "exit", displaywidth / 2, 360, 1, Color.White, true); // Load the 3D models for the static objects in the game from the ContentManager ground = new staticmesh(Content, "sground", 100f, new Vector3(0, -40, 0), new Vector3(0, 0, 0)); // Initialise robot1 object uservehicle = new model3d(Content, "tiefighter", 2f, new Vector3(1000, 0, 1000), new Vector3(0, 0, 0), 0.002f, 0.06f, 10); /* * tree[50] = new staticmesh(Content, "tank", (float)(randomiser.Next(20) + 1) / 10, * new Vector3(randomiser.Next(6000) - 3000, 200, randomiser.Next(6000) - 3000), * new Vector3(0, randomiser.Next(7), 0)); * tree[51] = new staticmesh(Content, "ship", (float)(randomiser.Next(20) + 1) / 10, * new Vector3(randomiser.Next(6000) - 3000, 200, randomiser.Next(6000) - 3000), * new Vector3(0, randomiser.Next(7), 0)); * tree[52] = new staticmesh(Content, "stars", 10, * new Vector3(randomiser.Next(6000) - 3000, 200, randomiser.Next(6000) - 3000), * new Vector3(0, randomiser.Next(7), 0)); */ // Load High Scores in using (IsolatedStorageFile savegamestorage = IsolatedStorageFile.GetUserStoreForApplication()) { if (savegamestorage.FileExists("highscores.txt")) { using (IsolatedStorageFileStream fs = savegamestorage.OpenFile("highscores.txt", System.IO.FileMode.Open)) { using (StreamReader sr = new StreamReader(fs)) { string line; for (int i = 0; i < numberofhighscores; i++) { line = sr.ReadLine(); highscores[i] = Convert.ToInt32(line); } sr.Close(); } } } } // Sort high scores Array.Sort(highscores); Array.Reverse(highscores); }
// Method to load sprites and set them up void loadsprite(ref sprite2d sprite, string graphicname, int x, int y, float msize) { sprite.image = Content.Load<Texture2D>(graphicname); // Load image into texture sprite.position = new Vector3((float)x, (float)y, 0); // Set position sprite.rect.X = x; // Set position of draw rectangle x sprite.rect.Y = y; // Set position of draw rectangle y sprite.origin.X = sprite.image.Width / 2; // Set X origin to half of width sprite.origin.Y = sprite.image.Height / 2; // Set Y origin to half of height sprite.rect.Width = (int)(sprite.image.Width * msize); // Set the new width based on the size ratio sprite.rect.Height = (int)(sprite.image.Height * msize);// Set the new height based on the size ratio sprite.size = msize; // Store size ratio // Create Boundingsphere and BoundingBox around the object sprite.bsphere = new BoundingSphere(sprite.position, sprite.rect.Width / 2); sprite.bbox = new BoundingBox(new Vector3(sprite.position.X - (sprite.rect.Width / 2), sprite.position.Y - (sprite.rect.Height / 2), sprite.position.Z), new Vector3(sprite.position.X + (sprite.rect.Width / 2), sprite.position.Y + (sprite.rect.Height / 2), sprite.position.Z)); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Create a music track soundtrack = Content.Load <SoundEffect>("Behind-every-Idea"); music = soundtrack.CreateInstance(); playergun = Content.Load <SoundEffect>("starting_pistol"); zombiehit = Content.Load <SoundEffect>("Zombie Attacked"); playerhit = Content.Load <SoundEffect>("Bite"); //Make the track looped and if its stop then play it music.IsLooped = true; music.Volume = 0.75f; if (music.State == SoundState.Playing) { music.Stop(); } // TODO: use this.Content to load your game content here mainfont = Content.Load <SpriteFont>("quartz4"); // Load the quartz4 font background = new graphic2d(Content, "ZombieBG", displaywidth, displayheight); background2 = new graphic2d(Content, "skyline", displaywidth, displayheight); backgroundGO = new graphic2d(Content, "gameoverbg", displaywidth, displayheight); up = new sprite2d(Content, "up", 115, displayheight - 150, 0.25f, Color.White, true); down = new sprite2d(Content, "down", 115, displayheight - 50, 0.25f, Color.White, true); left = new sprite2d(Content, "left", 55, displayheight - 100, 0.25f, Color.White, true); right = new sprite2d(Content, "right", 175, displayheight - 100, 0.25f, Color.White, true); controlshowto = new sprite2d(Content, "Controls", 425, displayheight - 225, 0.65f, Color.White, true); firebut = new sprite2d(Content, "fire", 700, displayheight - 100, 0.50f, Color.White, true); menuback = new sprite2d(Content, "right", displaywidth - 50, 50, 0.25f, Color.White, true); menuoptions[0] = new sprite2d(Content, "buttonstart", displaywidth / 2, 150, 0.50f, Color.White, true); menuoptions[1] = new sprite2d(Content, "buttonhowtoplay", displaywidth / 2, 220, 0.50f, Color.White, true); menuoptions[2] = new sprite2d(Content, "buttonhighscore", displaywidth / 2, 290, 0.50f, Color.White, true); menuoptions[3] = new sprite2d(Content, "buttonexit", displaywidth / 2, 360, 0.50f, Color.White, true); // Initialise robot1 object playerchar = new model3d(Content, "player", 2f, new Vector3(0, 0, 0), new Vector3(0, 0, 0), 0.002f, 0.06f, 10); playerchar.bboxsize = new Vector3(25, 115, 25); // Load High Scores in using (IsolatedStorageFile savegamestorage = IsolatedStorageFile.GetUserStoreForApplication()) { if (savegamestorage.FileExists("highscores.txt")) { using (IsolatedStorageFileStream fs = savegamestorage.OpenFile("highscores.txt", System.IO.FileMode.Open)) { using (StreamReader sr = new StreamReader(fs)) { string line; for (int i = 0; i < numberofhighscores; i++) { line = sr.ReadLine(); highscores[i] = Convert.ToInt32(line); } sr.Close(); } } } } // Sort high scores Array.Sort(highscores); Array.Reverse(highscores); }