// Use this for initialization
 void Start()
 {
     player        = GameObject.FindGameObjectWithTag("Player");
     player_script = player.GetComponent <Scr_PlayerControl>();
     spawndata     = GameObject.FindGameObjectWithTag("Locdata").GetComponent <spawnlocationdata>();
     ms            = GameObject.FindGameObjectWithTag("MasterScript").GetComponent <master_script>();
     continuebt.onClick.AddListener(GoContinue);
     backtovillagebt.onClick.AddListener(GoJelly);
     mainmenubt.onClick.AddListener(GoMainMenu);
 }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        player        = GameObject.FindGameObjectWithTag("Player");
        player_script = player.GetComponent <Scr_PlayerControl>();

        spawndata = GameObject.FindGameObjectWithTag("Locdata").GetComponent <spawnlocationdata>();
        ms        = GameObject.FindGameObjectWithTag("MasterScript").GetComponent <master_script>();
        for (int i = 0; i < levellist.Length; i++)
        {
            if (ms.checkpoints[sceneid][i] == 0)
            {
                levellist[i].SetActive(false);
            }
            else
            {
                levellist[i].SetActive(true);
            }
            buttonlist[i].onClick.AddListener(GoToLevel);

            //buttonlist[i].onClick.AddListener(() => GoToLevel(i));
        }
    }