Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     _highscore                  = PlayerPrefs.GetInt("score", 0);
     Cursor.visible              = false;
     Cursor.lockState            = CursorLockMode.Locked;
     _pause_animation            = pause_menu.GetComponent <Animator>();
     _audio                      = GetComponent <AudioSource>();
     _lives1                     = transform.FindChild("lives1").GetComponent <Image>();
     _scoretext1                 = transform.FindChild("score1").GetComponent <Text>();
     _spawn                      = GameObject.FindObjectOfType <spawn_manager>();
     _pause_animation.updateMode = AnimatorUpdateMode.UnscaledTime;
     if (coop)
     {
         _lives2     = transform.FindChild("lives2").GetComponent <Image>();
         _scoretext2 = transform.FindChild("score2").GetComponent <Text>();
     }
     else
     {
         _highscoretext = transform.FindChild("highscore").GetComponent <Text>();
     }
 }
Beispiel #2
0
    void Start()
    {
        Debug.Log("Game Has Started");

        spawn_manager = GameObject.Find("spawn_manager").GetComponent <spawn_manager>();

        wave = GameObject.Find("wave").GetComponent <Wave>();

        UI_Manager = GameObject.Find("Canvas").GetComponent <UI_Manager>();

        if (spawn_manager == null)
        {
            Debug.LogError("Spawn Manager Not Found");
        }


        if (UI_Manager == null)
        {
            Debug.LogError("UI Canvas Not Found");
        }
    }
Beispiel #3
0
 // Start is called before the first frame update
 void Start()
 {
     _spawn_Manager = GameObject.Find("spawn_manager").GetComponent <spawn_manager>();
 }