Beispiel #1
0
    public slSkill PopSkill(slSkill.SkillType skillType, int anchors)
    {
        hwmDebug.Assert(anchors >= 0 && anchors < SkillAnchors.Length, "anchors >= 0 && anchors < SkillAnchors.Length");

        slSkill skill = m_AllSkill[(int)skillType];

        hwmDebug.Assert(!m_UsedSkills.Contains(skill), "!m_UsedSkills.Contains(skill)");
        m_UsedSkills[anchors] = skill;
        skill.transform.SetParent(SkillAnchors[anchors], false);
        skill.transform.localPosition = Vector3.zero;

        return(skill);
    }
Beispiel #2
0
    protected void Awake()
    {
        hwmDebug.Assert(SkillAnchors.Length == slConstants.SKILL_BUTTONINDEXS.Length, "SkillAnchors.Length == slConstants.SKILL_BUTTONINDEXS.Length");
        m_UsedSkills = new slSkill[slConstants.SKILL_BUTTONINDEXS.Length];

        slSkill[] skills = SkillCacheRoot.GetComponentsInChildren <slSkill>();
        SkillCacheRoot.gameObject.SetActive(false);
        m_AllSkill = new slSkill[(int)slSkill.SkillType.Count];
        hwmDebug.Assert(skills.Length == m_AllSkill.Length, "skills.Length == m_AllSkill.Length");
        for (int iSkill = 0; iSkill < skills.Length; iSkill++)
        {
            slSkill iterSkill = skills[iSkill];
            m_AllSkill[(int)iterSkill.MyType] = iterSkill;
        }
    }
Beispiel #3
0
    public void PushSkill(slSkill skill)
    {
        bool containsSkill = false;

        for (int iSkill = 0; iSkill < m_UsedSkills.Length; iSkill++)
        {
            if (m_UsedSkills[iSkill] == skill)
            {
                m_UsedSkills[iSkill] = null;
                containsSkill        = true;
                break;
            }
        }

        hwmDebug.Assert(containsSkill, "containsSkill");

        skill.transform.SetParent(SkillCacheRoot, false);
    }
Beispiel #4
0
    protected override void HandleUnControllerSnake()
    {
        for (int iSkill = 0; iSkill < m_Skills.Length; iSkill++)
        {
            slSkill iterSkill = m_Skills[iSkill];
            iterSkill.Deactive();
            m_HUD.PushSkill(iterSkill);
        }
        m_Skills = null;

        m_HUD.OnUnControllerSnake();

        m_Input.GetAxis(hwmConstants.AxisIndex.MoveX).SetEnable(false);
        m_Input.GetAxis(hwmConstants.AxisIndex.MoveY).SetEnable(false);
        m_Input.GetButton(hwmConstants.ButtonIndex.Skill1).SetEnable(false);
        m_Input.GetButton(hwmConstants.ButtonIndex.Skill2).SetEnable(false);

        m_Input.JoystickCursor.SetAvailable(true);
    }