Beispiel #1
0
        private bool getServerList(string data, ref serverUser server, ref Socket socket)
        {
            try
            {
                /* AppConfig */
                AppConfigClass AppConfig = new AppConfigClass();
                string         user      = AppConfig.GetConfig(ref data, "_"); //执行完毕后data为电脑名称
                if (user == "")
                {
                    return(false);
                }

                server.user = user;
                serverComputer b = new serverComputer()
                {
                    name = data, socket = socket
                };
                server.server.Add(b);
                return(true);
            }
            catch (Exception error)
            {
                new MessageClass().writeLog("Server::getServerList Error:" + error.Message);
                return(false);
            }
        }
Beispiel #2
0
 private void addServerUserList(serverUser server)
 {
     try
     {
         if (allServerListInt == -1)
         {
             return;
         }
         serverComputer b = server.server[0];
         allServerList[allServerListInt].server.Add(b);
         allServerListInt = -1;
         new MessageClass().writeLine(String.Format("Server user:{0} name:{1} Join in", server.user, server.server[0].name));
     }
     catch (Exception error) {
         new MessageClass().writeLog("Server::addServerUserList Error:" + error.Message);
     }
 }