void Awake()
 {
     setComplete	=	false;
     sprite		=	Resources.LoadAll<Sprite>(texture);
     rankSprite	=	Resources.LoadAll<Sprite>(rankTexture);
     cursorObj	=	Resources.LoadAll<GameObject>(cursorPrefab);
     for(int i=0;i<gameObject.transform.childCount;i++){
         GameObject	obj		=	transform.GetChild(i).gameObject;
         Image		image	=	obj.GetComponent<Image>();
         image.sprite		=	sprite[i];
     }
     si			=	transform.parent.GetComponent<selectIcon>();
 }
Beispiel #2
0
 void Awake()
 {
     setComplete = false;
     sprite      = Resources.LoadAll <Sprite>(texture);
     rankSprite  = Resources.LoadAll <Sprite>(rankTexture);
     cursorObj   = Resources.LoadAll <GameObject>(cursorPrefab);
     for (int i = 0; i < gameObject.transform.childCount; i++)
     {
         GameObject obj   = transform.GetChild(i).gameObject;
         Image      image = obj.GetComponent <Image>();
         image.sprite = sprite[i];
     }
     si = transform.parent.GetComponent <selectIcon>();
 }