void Awake() { setComplete = false; sprite = Resources.LoadAll<Sprite>(texture); rankSprite = Resources.LoadAll<Sprite>(rankTexture); cursorObj = Resources.LoadAll<GameObject>(cursorPrefab); for(int i=0;i<gameObject.transform.childCount;i++){ GameObject obj = transform.GetChild(i).gameObject; Image image = obj.GetComponent<Image>(); image.sprite = sprite[i]; } si = transform.parent.GetComponent<selectIcon>(); }
void Awake() { setComplete = false; sprite = Resources.LoadAll <Sprite>(texture); rankSprite = Resources.LoadAll <Sprite>(rankTexture); cursorObj = Resources.LoadAll <GameObject>(cursorPrefab); for (int i = 0; i < gameObject.transform.childCount; i++) { GameObject obj = transform.GetChild(i).gameObject; Image image = obj.GetComponent <Image>(); image.sprite = sprite[i]; } si = transform.parent.GetComponent <selectIcon>(); }