Beispiel #1
0
    public void GoldBomeCoinEffect(float per)
    {
        int loss = (int)(CmCarbon.DefenderInfo.Coin * per);

        CmCarbon.SetAddWinGold(loss);
        sdata.s_resourcedropInfo Info = ConfigM.GetBuildSourceDropIRow((int)ResourceType.Gold, loss);
        if (Info != null)
        {
            int num = Info.num1;
            GoldCoinEffect(num, loss);
        }
    }
Beispiel #2
0
    public override void Hit(int damage)
    {
        SetAnimator(Build_AnimatorState.Hit20000);
        if (damage < 0)
        {
            SoundPlay.Play("coin_hit", false, false);
            SpawnJinkuHit();
            int loss = CalcSubGold(-damage);
            CmCarbon.SetAddWinGold(loss);
            SetAnimator(Build_AnimatorState.Hit20000);
            sdata.s_resourcedropInfo Info = ConfigM.GetBuildSourceDropIRow((int)ResourceType.Gold, loss);
            if (Info != null)
            {
                int num = Info.num1;
                GoldCoinEffect(num, loss);
            }
        }

        //base.Hit(damage);
    }