Beispiel #1
0
    //读邮件ack..
    private static void msg_SC_READ_MAIL_ACK(int iMsgID, ref CMessage msg)
    {
        CliProto.SC_READ_MAIL_ACK refMsg = (CliProto.SC_READ_MAIL_ACK)msg;
        UInt64 uuMailID = refMsg.m_MailID;
        uint   uiTime   = 100;

        sdMailMgr.Instance.OnReadMail(uuMailID, uiTime);
        sdMailMgr.Instance.ResetMailNeedFlash();

        GameObject wnd = sdGameLevel.instance.NGUIRoot;

        if (wnd)
        {
            sdUIMailWnd uiWnd = wnd.GetComponentInChildren <sdUIMailWnd>();
            if (uiWnd)
            {
                uiWnd.RefreshMailList();
            }

            sdUIMailDetailWnd uiWnd2 = wnd.GetComponentInChildren <sdUIMailDetailWnd>();
            if (uiWnd2)
            {
                uiWnd2.ShowMailDetailWndUI();
            }
        }
    }
Beispiel #2
0
    //更新邮件通知..
    private static void msg_SC_UPDATE_MAIL_NTF(int iMsgID, ref CMessage msg)
    {
        CliProto.SC_UPDATE_MAIL_NTF refMsg = (CliProto.SC_UPDATE_MAIL_NTF)msg;
        sdMailMgr.Instance.UpdateMailList(refMsg.m_List);
        sdMailMgr.Instance.ResetMailNeedFlash();

        GameObject wnd = sdGameLevel.instance.NGUIRoot;

        if (wnd)
        {
            sdUIMailWnd uiWnd = wnd.GetComponentInChildren <sdUIMailWnd>();
            if (uiWnd)
            {
                uiWnd.RefreshMailList();
            }

            sdUIMailDetailWnd uiWnd2 = wnd.GetComponentInChildren <sdUIMailDetailWnd>();
            if (uiWnd2)
            {
                uiWnd2.ShowMailDetailWndUI();
            }
        }
    }