Beispiel #1
0
    // 反激活好友宠物aa
    public void DeactiveFriendPet()
    {
        if (mFriendPet == null)
        {
            return;
        }

        //
        mFriendPet.NotifyKilled -= OnFriendPetKilled;

        //
        if (mFriendPet.Master != null)
        {
            mFriendPet.Master = null;
        }

        //
        mFriendPet.SetCurrentHP(-1);
        mFriendPet.AddHP(0);

        // 更新界面aa
        GameObject kFightUI = GameObject.Find("FightUi");

        if (kFightUI != null)
        {
            kFightUI.GetComponent <sdFightUi>().RefreshPet();
        }

        //
        mFriendPet = null;
    }
Beispiel #2
0
    // 反激活当前出战宠物aa
    public void DeactivePet()
    {
        if (mActivePet == null)
        {
            return;
        }

        //
        mActivePet.NotifyKilled -= OnPetKilled;

        //
        Hashtable kPetProp = sdNewPetMgr.Instance.GetPetPropertyFromDBID(mActivePet.DBID);

        if (kPetProp != null)
        {
            int iCurHP = mActivePet.GetCurrentHP();
            if (iCurHP < 0)
            {
                iCurHP = 0;
            }

            kPetProp["HP"] = iCurHP;                    //< 写回当前血量aa
        }

        //
        if (mActivePet.Master != null)
        {
            sdGameActor kActor = mActivePet.Master as sdGameActor;
            kActor.Retainer = null;

            mActivePet.Master = null;
        }

        //
        mActivePet.SetCurrentHP(-1);
        mActivePet.AddHP(0);

        // 更新界面aa
        GameObject kFightUI = GameObject.Find("FightUi");

        if (kFightUI != null)
        {
            kFightUI.GetComponent <sdFightUi>().RefreshPet();
        }

        mActivePet = null;
    }
Beispiel #3
0
    // 激活当前出战的宠物aa
    public void CreatePet()
    {
        if (mActivePet != null)
        {
            DeactivePet();
        }

        int iActivePetIndex = sdNewPetMgr.Instance.ActivePetIndex;

        if (iActivePetIndex < 0)
        {
            return;
        }

        ulong ulDBID = sdNewPetMgr.Instance.GetPetFromTeamByIndex(iActivePetIndex);

        if (ulDBID == ulong.MaxValue)
        {
            return;
        }

        Hashtable kPetProp = sdNewPetMgr.Instance.GetPetPropertyFromDBID(ulDBID);

        if (kPetProp == null)
        {
            return;
        }

        //
        sdGameMonster kPet = null;

        foreach (sdGameMonster kMonster in mPetList)
        {
            if (kMonster.DBID == ulDBID)
            {
                kPet = kMonster;
                break;
            }
        }

        // 显示激活宠物aa
        //	1.更新血量aa
        //	2.设置主从关系aa
        //	3.随机宠物位置aa
        //	4.注册死亡回调aa
        if (kPet != null)
        {
            mActivePet = kPet;

            mActivePet.Master = sdGameLevel.instance.mainChar;
            sdGameLevel.instance.mainChar.Retainer = mActivePet;

            GameObject kMainPlayer     = sdGameLevel.instance.mainChar.gameObject;
            Vector3    kMainPlayerPos  = kMainPlayer.transform.position;
            Vector3    kBornPosition   = kMainPlayerPos;
            float      fFollowDistance = ((int)(kPetProp["FollowDistance"])) / 1000.0f;
            BornPosition(kMainPlayerPos, fFollowDistance, ref kBornPosition);
            mActivePet.gameObject.transform.position = kBornPosition;
            mActivePet.gameObject.transform.rotation = Quaternion.identity;

            mActivePet.NotifyKilled += OnPetKilled;

            mActivePet.SetCurrentHP((int)kPetProp["HP"]);               //<
            mActivePet.AddHP(0);

            // 宠物战队Buffaa
            List <int> kBuffList = sdNewPetMgr.Instance.GetPetGroupBuff(mActivePet);
            if (kBuffList != null)
            {
                foreach (int iBuffId in kBuffList)
                {
                    mActivePet.AddBuff(iBuffId, 0, mActivePet);
                }
            }
        }
        else
        {
            string        kPath  = kPetProp["Res"] as string;
            ResLoadParams kParam = new ResLoadParams();
            kParam.info      = "pet";
            kParam.userdata0 = ulDBID;
            sdResourceMgr.Instance.LoadResource(kPath, OnLoadPet, kParam);
        }
    }
Beispiel #4
0
    // Trigger被触发(继承自sdTriggerReceiver)aa
    public override void OnTriggerHitted(GameObject kObject, int[] kParam)
    {
        base.OnTriggerHitted(kObject, kParam);

        WhenEnterTrigger(kObject, kParam);

        if (kParam[3] == 0)
        {
            foreach (GameObject kMonsterObject in mMonsterKilledList)
            {
                sdGameMonster kMonster = kMonsterObject.GetComponent <sdGameMonster>();
                if (kMonster != null)
                {
                    if (!kMonster.IsActive())
                    {
                        if (kMonster.GetCurrentHP() <= 0)
                        {
                            kMonster.gameObject.transform.position = kMonster.FirstSummonedPosition;
                            kMonster.gameObject.transform.rotation = kMonster.FirstSummonedRotation;
                            kMonster.SetCurrentHP(0);
                            kMonster.AddHP(kMonster.GetMaxHP());
                        }

                        kMonster.OnTriggerHitted(kObject, kParam);

                        if (kMonster.IsActive() && kMonster.GetCurrentHP() > 0)
                        {
                            mMonsterList.Add(kMonsterObject);
                        }
                    }
                }
            }

            foreach (GameObject kMonsterObject in mMonsterList)
            {
                sdGameMonster kMonster = kMonsterObject.GetComponent <sdGameMonster>();
                if (kMonster != null)
                {
                    mMonsterKilledList.Remove(kMonsterObject);
                }
            }

            if (mMonsterList.Count == 0 && mSubNodeList.Count == 0)
            {
                WhenLeaveTrigger(kObject, kParam);
            }
        }
        else if (kParam[3] == 1)
        {
            List <GameObject> kMonsterList = new List <GameObject>(mMonsterList.ToArray());          //< 防止递归修改mMonsterList对象aa
            foreach (GameObject kMonsterObject in kMonsterList)
            {
                sdGameMonster kMonster = kMonsterObject.GetComponent <sdGameMonster>();
                if (kMonster != null)
                {
                    kMonster.OnTriggerHitted(kObject, kParam);
                }
            }
        }
        else
        {
        }

//		foreach (GameObject kLevalAreaObject in mSubNodeClearedList)
//		{
//			sdLevelArea kArea = kLevalAreaObject.GetComponent<sdLevelArea>();
//			if (kArea != null)
//			{
//				kArea.OnTriggerHitted(kObject, kParam);
//				mSubNodeList.Add(kLevalAreaObject);
//			}
//		}
    }