Beispiel #1
0
    public static bool    Add(sdActorInterface castActor, sdActorInterface target, Hashtable buffeffect, HeaderProto.EDoOperationType doType, int layer)
    {
        sdEffectOperation.OpParameter param = new sdEffectOperation.OpParameter();
        param.id          = (int)buffeffect["dwOperationID"];
        param.data        = (int)buffeffect["dwOperationData"];
        param.data1       = (int)buffeffect["dwOperationData1"];
        param.data2       = 0;
        param.layer       = layer;
        param.doType      = (int)doType;
        param.attackActor = castActor;
        param.targetActor = target;
        param.trans       = target.transform;

        return(sdEffectOperation.Do(target, param));
    }
Beispiel #2
0
    /*
     *
     * CHECK_BUFF_NONE        = 0,
     * CHECK_BUFF_CLASS,
     * CHECK_BUFF_SUB_CLASS,
     * CHECK_BUFF_CLASS_ID,
     * CHECK_BUFF_TEMPLATE_ID,
     * CHECK_BUFF_DAMAGE_PRO,
     */



    public static bool    Add(
        sdActorInterface castActor,
        sdActorInterface target,
        SkillEffect effect,
        Transform customTrans,
        int skillID)
    {
        if (!castActor.CheckBuff(effect.bySelfCheckType, effect.dwSelfBuffID))
        {
            return(false);
        }
        if (target != null)
        {
            if (!target.CheckBuff(effect.byTgtCheckType, effect.dwTgtBuffID))
            {
                return(false);
            }
            int       monsterTypeFlag = effect.byMonsterBodyTypeFlag;
            ActorType actorType       = target.GetActorType();
            if (actorType == ActorType.AT_Monster || actorType == ActorType.AT_Pet)
            {
                sdGameMonster monster     = (sdGameMonster)target;
                int           monsterType = (int)monster.Property["BodyType"];
                if ((monsterTypeFlag & (1 << monsterType)) == 0)
                {
                    return(false);
                }
            }
        }

        if (Random.Range(0, 10000) > effect.dwProbability)
        {
            return(false);
        }

        sdEffectOperation.OpParameter param = new sdEffectOperation.OpParameter();
        param.id          = effect.dwOperationID;
        param.data        = effect.dwOperationData;
        param.data1       = effect.dwOperationData1;
        param.data2       = skillID;
        param.layer       = 1;
        param.doType      = (int)HeaderProto.EDoOperationType.DO_OPERATION_TYPE_START;
        param.attackActor = castActor;
        param.targetActor = null;

        if (effect.byFlag != 0)
        {
            if (effect.byFlag == 1)
            {
                param.targetActor = castActor;
            }
            else if (effect.byFlag == 2)
            {
                param.targetActor = target;
            }
        }
        if (castActor != null)
        {
            param.trans = castActor.transform;
        }
        if (customTrans != null)
        {
            param.trans = customTrans;
        }


        return(sdEffectOperation.Do(param.targetActor, param));
    }