Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        Instance = this;
        //setting default value, if the game is played for the first time
        if (!PlayerPrefs.HasKey(SAVE_NAME))
        {
            PlayerPrefs.SetString(SAVE_NAME, "0");
        }
        //tells us if it's the first time that this game has been launched after install - 0 = no, 1 = yes
        if (!PlayerPrefs.HasKey("IsFirstTime"))
        {
            PlayerPrefs.SetInt("IsFirstTime", 1);
        }

        LoadLocal(); //we want to load local data first because loading from cloud can take quite a while, if user progresses while using local data, it will all
        //sync in our comparating loop in StringToGameData(string, string)

        //PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
        //   .EnableSavedGames().Build();
        // PlayGamesPlatform.InitializeInstance(config);
        // PlayGamesPlatform.Activate();

        // SignIn();
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     saveGame = GetComponent <scr_saveGame>();
     StartCoroutine("StartScreen");
 }