private void Awake()
    {
        CreepType = creepType;

        //For defenders
        currentTowerLevel        = 1;
        TowerDefenderLevel       = currentTowerLevel;
        TowerDefenderUpgradePath = 0;
        defenderHealth           = GetComponent <scrUnitHealth>();
        animationEventHandler    = GetComponentInChildren <scrAnimationEventHandler>();
    }
Beispiel #2
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 private void Awake()
 {
     defenderAnimator = GetComponentInChildren <Animator>();        //Gets the reference of the animator
     defenderHealth   = GetComponent <scrUnitHealth>();             //Gets the instance
     defender         = GetComponent <DefenderEngagementHandler>(); //Gets the instance
 }