Beispiel #1
0
 public void reset()
 {
     prefabDeactivateList = FindObjectsOfType <prefabDeactivate>();
     for (int i = 0; i < prefabDeactivateList.Length; i++)
     {
         prefabDeactivateList[i].gameObject.SetActive(false);
     }
     playerMovement.transform.position = playerSpawnPoint;
     playerMovement.resetVariables();
     scoreManager.resetScore();
     scoreManager.canScore = true;
     levelGenerator.setNextSpawnPoint(44f);
     playerMovement.gameObject.SetActive(true);
     lossMenu.gameObject.SetActive(false);
 }