Beispiel #1
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 public static vec4 texture(Location location, sampler1DArray sampler, vec2 P, float bias = 0)
 {
     return(texturef(location, sampler.i, P.x, P.y, 0, 0, GetPName.TextureBinding1DArray));
 }
Beispiel #2
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 public static vec4 texelFetch(Location location, sampler1DArray sampler, ivec2 P, int lod)
 {
     return(Shader.TraceFunction(location, new vec4(texelFetch <float>(location, sampler.i, P.x, P.y, 0, lod, GetPName.TextureBinding1DArray)), "texelFetch"));
 }
Beispiel #3
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 protected extern vec4 textureGradOffset(sampler1DArray sampler, vec2 p, float dPdx, float dPdy, int offset);
Beispiel #4
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 protected extern vec4 texture(sampler1DArray sampler, float p, float bias        = 0);
Beispiel #5
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 protected extern ivec2 textureSize(sampler1DArray sampler, int lod);
Beispiel #6
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 protected extern vec4 textureGrad(sampler1DArray sampler, vec2 p, float dPdx, float dPdy);
Beispiel #7
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 protected extern vec4 textureLodOffset(sampler1DArray sampler, vec2 p, int lod, int offset);
Beispiel #8
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 protected extern vec4 texelFetchOffset(sampler1DArray sampler, ivec2 p, int lod, int offset);
Beispiel #9
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 protected extern vec4 texelFetch(sampler1DArray sampler, ivec2 p, int lod);
Beispiel #10
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 protected extern vec4 textureOffset(sampler1DArray sampler, vec2 p, int offset, float bias      = 0);
Beispiel #11
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 protected extern vec4 textureLod(sampler1DArray sampler, vec2 p, float lod);