//sets the parent for this s_Block
 public void SetTetrisParent(s_TetrisBlock myParent)
 {
     tetrisParent = myParent;
 }
 //gives the s_player a refereance to the current s_Tetris block
 public virtual void SetTetrisBlock(s_TetrisBlock currentBlock)
 {
     myTetrisBlock = currentBlock;
 }