public sLine AddLine(sVertex point1, sVertex point2) { if (listLine.Exists(L => L.IsLine(point1, point2))) { // Linha já existe na estrutura return(null); } sLine l = new sLine(point1, point2); listLine.Add(l); switch (sHelper.GetInstance().newLineMaterial) { case 1: l.SetSoftHardness(); break; case 2: l.SetMidHardness(); break; case 3: l.SetHardHardness(); break; } return(l); }
//Добавить линию public void AddLine(Point p1, Point p2) { sLine line = new sLine(GetDeleateContainer(), p1, p2); shapelist.Add(line); line.Draw(); SynchronizeImage(); }
public sFrame(sLine axln) { this.node0 = new sNode(); this.node0.location = axln.startPoint; this.node1 = new sNode(); this.node1.location = axln.endPoint; this.axis = axln; }
public void SegmentLine(int X, int Y) { sLine original = listLine.Find(l => l.Contains(X, Y)); sVertex newPoint = new sVertex(X, Y); listLine.Add(new sLine(original.Vertex1, newPoint, original.GetHardness())); listLine.Add(new sLine(newPoint, original.Vertex2, original.GetHardness())); Destroy(original.GameObject()); listLine.Remove(original); AddVertex(X, Y); }
public void RemoveLine(sLine line) { if (listLine.Remove(line)) { Destroy(line.GameObject()); } else { throw (new UnityException("RemoveLine() -> Objeto inexistente")); } }
public sFrame(sLine axln, sXYZ upVec) { this.node0 = new sNode(); this.node0.location = axln.startPoint; this.node1 = new sNode(); this.node1.location = axln.endPoint; this.axis = axln; this.AwareLocalPlane(upVec); }
public void EnsureBeamElement() { if (this.frames.Count == 0) { sCurve bc = this.parentCrv; if (bc.curveType == eCurveType.LINE) { sLine ln = bc as sLine; //??? UPVECTOR??? this.AddBeamElement(new sLine(ln.startPoint, ln.PointAt(0.5)), sXYZ.Zaxis(), 0); this.AddBeamElement(new sLine(ln.PointAt(0.5), ln.endPoint), sXYZ.Zaxis(), 1); } } else if (this.frames.Count == 1) { sFrame sTemp = this.frames[0].DuplicatesFrame(); this.frames.Clear(); this.AddBeamElement(new sLine(sTemp.axis.startPoint, sTemp.axis.PointAt(0.5)), sTemp.upVector, 0); this.AddBeamElement(new sLine(sTemp.axis.PointAt(0.5), sTemp.axis.endPoint), sTemp.upVector, 1); } }
public void AddBeamElement(sLine sln, sXYZ upvec, int id) { sFrame sb = new sFrame(sln, upvec.DuplicatesXYZ()); sb.parentGuid = this.objectGUID; sb.frameName = this.frameSetName + "_" + this.setId + "_" + id; sb.frameID = id; sb.crossSection = this.crossSection; //load if (this.lineLoads != null) { sb.lineLoads = new List <sLineLoad>(); foreach (sLineLoad ll in this.lineLoads) { sb.lineLoads.Add(ll.DuplicatesLineLoad()); } } this.frames.Add(sb); }
internal Dyn.Line ToDynamoLine(sLine sln) { return(Dyn.Line.ByStartPointEndPoint(ToDynamoPoint(sln.startPoint), ToDynamoPoint(sln.endPoint))); }
public Line ToRhinoLine(sLine sl) { return(new Line(ToRhinoPoint3d(sl.startPoint), ToRhinoPoint3d(sl.endPoint))); }
public bool ContainsLine(sLine line) { return(listLine.Exists(l => l.IsLine(line.Vertex1, line.Vertex2))); }