Beispiel #1
0
        // text generators

        //-------------------------------------------------
        //  warnings_string - print the warning flags
        //  text to the given buffer
        //-------------------------------------------------
        public string warnings_string()
        {
            string buf = "";

            // add a warning if any ROMs were loaded with warnings
            if (m_machine.rom_load().warnings() > 0)
            {
                buf += "One or more ROMs/CHDs for this machine are incorrect. The machine may not run correctly.\n";
            }

            if (!m_machine.rom_load().software_load_warnings_message().empty())
            {
                buf += m_machine.rom_load().software_load_warnings_message();
            }

            // if we have at least one warning flag, print the general header
            if ((m_machine.rom_load().knownbad() > 0) || (machine_flags_get() & (MACHINE_ERRORS | MACHINE_WARNINGS | MACHINE_BTANB)) != 0 || unemulated_features() != 0 || imperfect_features() != 0)
            {
                if (!buf.str().empty())
                {
                    buf += "\n";
                }
                buf += "There are known problems with this machine\n\n";
            }

            // add a warning if any ROMs are flagged BAD_DUMP/NO_DUMP
            if (m_machine.rom_load().knownbad() > 0)
            {
                buf += "One or more ROMs/CHDs for this machine have not been correctly dumped.\n";
            }

            // add line for unemulated features
            if (unemulated_features() != 0)
            {
                buf += "Completely unemulated features: ";
                bool first = true;
                foreach (var feature in FEATURE_NAMES)
                {
                    if ((unemulated_features() & feature.Key) != 0)
                    {
                        buf  += string.Format(first ? "{0}" : ", {0}", feature.Value);
                        first = false;
                    }
                }
                buf += "\n";
            }

            // add line for imperfect features
            if (imperfect_features() != 0)
            {
                buf += "Imperfectly emulated features: ";
                bool first = true;
                foreach (var feature in FEATURE_NAMES)
                {
                    if ((imperfect_features() & feature.Key) != 0)
                    {
                        buf  += string.Format(first ? "{0}" : ", {0}", feature.Value);
                        first = false;
                    }
                }
                buf += "\n";
            }

            // add one line per machine warning flag
            if ((machine_flags_get() & machine_flags.type.NO_COCKTAIL) != 0)
            {
                buf += "Screen flipping in cocktail mode is not supported.\n";
            }
            if ((machine_flags_get() & machine_flags.type.REQUIRES_ARTWORK) != 0) // check if external artwork is present before displaying this warning?
            {
                buf += "This machine requires external artwork files.\n";
            }
            if ((machine_flags_get() & machine_flags.type.IS_INCOMPLETE) != 0)
            {
                buf += "This machine was never completed. It may exhibit strange behavior or missing elements that are not bugs in the emulation.\n";
            }
            if ((machine_flags_get() & machine_flags.type.NO_SOUND_HW) != 0)
            {
                buf += "This machine has no sound hardware, MAME will produce no sounds, this is expected behaviour.\n";
            }

            // these are more severe warnings
            if ((machine_flags_get() & machine_flags.type.NOT_WORKING) != 0)
            {
                buf += "\nTHIS MACHINE DOESN'T WORK. The emulation for this machine is not yet complete. There is nothing you can do to fix this problem except wait for the developers to improve the emulation.\n";
            }
            if ((machine_flags_get() & machine_flags.type.MECHANICAL) != 0)
            {
                buf += "\nElements of this machine cannot be emulated as they requires physical interaction or consist of mechanical devices. It is not possible to fully experience this machine.\n";
            }

            if ((machine_flags_get() & MACHINE_ERRORS) != 0 || ((m_machine.system().type.unemulated_features() | m_machine.system().type.imperfect_features()) & emu.detail.device_feature.type.PROTECTION) != 0)
            {
                // find the parent of this driver
                driver_enumerator drivlist = new driver_enumerator(m_machine.options());
                int maindrv  = driver_list.find(m_machine.system());
                int clone_of = driver_list.non_bios_clone(maindrv);
                if (clone_of != -1)
                {
                    maindrv = clone_of;
                }

                // scan the driver list for any working clones and add them
                bool foundworking = false;
                while (drivlist.next())
                {
                    if (drivlist.current() == maindrv || drivlist.clone() == maindrv)
                    {
                        game_driver driver = drivlist.driver();
                        if ((driver.flags & MACHINE_ERRORS) == 0 && ((driver.type.unemulated_features() | driver.type.imperfect_features()) & emu.detail.device_feature.type.PROTECTION) == 0)
                        {
                            // this one works, add a header and display the name of the clone
                            if (!foundworking)
                            {
                                buf += string.Format("\n\nThere are working clones of this machine: {0}", driver.name);
                            }
                            else
                            {
                                buf += string.Format(", {0}", driver.name);
                            }
                            foundworking = true;
                        }
                    }
                }
                if (foundworking)
                {
                    buf += "\n";
                }
            }

            // add the 'press OK' string
            if (!buf.str().empty())
            {
                buf += "\n\nPress any key to continue";
            }

            return(buf.str());
        }
Beispiel #2
0
        public static void get_system_warnings(ref string buf, running_machine machine, machine_flags.type flags, device_t_feature_type unemulated, device_t_feature_type imperfect)
        {
            // start with the unemulated/imperfect features
            get_device_warnings(ref buf, unemulated, imperfect);

            // add one line per machine warning flag
            if ((flags & machine_flags.type.NO_COCKTAIL) != 0)
            {
                buf += __("Screen flipping in cocktail mode is not supported.\n");
            }
            if ((flags & machine_flags.type.REQUIRES_ARTWORK) != 0)
            {
                buf += __("This machine requires external artwork files.\n");
            }
            if ((flags & machine_flags.type.IS_INCOMPLETE) != 0)
            {
                buf += __("This machine was never completed. It may exhibit strange behavior or missing elements that are not bugs in the emulation.\n");
            }
            if ((flags & machine_flags.type.NO_SOUND_HW) != 0)
            {
                buf += __("This machine has no sound hardware, MAME will produce no sounds, this is expected behaviour.\n");
            }

            // these are more severe warnings
            if ((flags & machine_flags.type.NOT_WORKING) != 0)
            {
                buf += __("\nTHIS MACHINE DOESN'T WORK. The emulation for this machine is not yet complete. There is nothing you can do to fix this problem except wait for the developers to improve the emulation.\n");
            }
            if ((flags & machine_flags.type.MECHANICAL) != 0)
            {
                buf += __("\nElements of this machine cannot be emulated as they require physical interaction or consist of mechanical devices. It is not possible to fully experience this machine.\n");
            }

            if ((flags & MACHINE_ERRORS) != 0 || ((machine.system().type.unemulated_features() | machine.system().type.imperfect_features()) & device_t_feature.type.PROTECTION) != 0)
            {
                // find the parent of this driver
                driver_enumerator drivlist = new driver_enumerator(machine.options());
                int maindrv  = driver_list.find(machine.system());
                int clone_of = driver_list.non_bios_clone((size_t)maindrv);
                if (clone_of != -1)
                {
                    maindrv = clone_of;
                }

                // scan the driver list for any working clones and add them
                bool foundworking = false;
                while (drivlist.next())
                {
                    if (drivlist.current() == maindrv || drivlist.clone() == maindrv)
                    {
                        game_driver driver = drivlist.driver();
                        if ((driver.flags & MACHINE_ERRORS) == 0 && ((driver.type.unemulated_features() | driver.type.imperfect_features()) & device_t_feature.type.PROTECTION) == 0)
                        {
                            // this one works, add a header and display the name of the clone
                            if (!foundworking)
                            {
                                util.stream_format(ref buf, __("\n\nThere are working clones of this machine: {0}"), driver.name);
                            }
                            else
                            {
                                util.stream_format(ref buf, __(", {0}"), driver.name);
                            }

                            foundworking = true;
                        }
                    }
                }

                if (foundworking)
                {
                    buf += '\n';
                }
            }
        }
Beispiel #3
0
        public override void init(running_machine machine)
        {
            // call our parent
            base.init(machine);

            set_verbose(true);

            string stemp;
            osd_options_WinForms options = (osd_options_WinForms)machine.options();

            // determine if we are benchmarking, and adjust options appropriately
            int bench = options.bench();
            if (bench > 0)
            {
                options.set_value(emu_options.OPTION_THROTTLE, 0, OPTION_PRIORITY_MAXIMUM);
                options.set_value(osd_options.OSDOPTION_SOUND, "none", OPTION_PRIORITY_MAXIMUM);
                options.set_value(osd_options.OSDOPTION_VIDEO, "none", OPTION_PRIORITY_MAXIMUM);
                options.set_value(emu_options.OPTION_SECONDS_TO_RUN, bench, OPTION_PRIORITY_MAXIMUM);
            }

            // determine if we are profiling, and adjust options appropriately
            int profile = options.profile();
            if (profile > 0)
            {
                options.set_value(emu_options.OPTION_THROTTLE, 0, OPTION_PRIORITY_MAXIMUM);
                options.set_value(osd_options.OSDOPTION_NUMPROCESSORS, 1, OPTION_PRIORITY_MAXIMUM);
            }

#if false
            // thread priority
            if ((machine.debug_flags_get() & running_machine.DEBUG_FLAG_OSD_ENABLED) == 0)
                SetThreadPriority(GetCurrentThread(), options.priority());
#endif

            // get number of processors
            stemp = options.numprocessors();

#if false
            osd_num_processors = 0;

            if (stemp != "auto")
            {
                osd_num_processors = Convert.ToInt32(stemp);
                if (osd_num_processors < 1)
                {
                    osdcore_global.m_osdcore.osd_printf_warning("Warning: numprocessors < 1 doesn't make much sense. Assuming auto ...\n");
                    osd_num_processors = 0;
                }
            }
#endif

            // initialize the subsystems
            init_subsystems();

#if false
            // notify listeners of screen configuration
            string tempstring;
            for (win_window_info info = win_window_list; info != null; info = info.m_next)
            {
                string tmp = utf8_from_tstring(info.m_monitor.info.szDevice);
                string tempstring = string.Format("Orientation({0})", tmp);
                output_set_value(tempstring, info.m_targetorient);
                //osd_free(tmp);
            }
#endif


            // hook up the debugger log
            if (options.oslog())
                machine.add_logerror_callback(osdcore_interface.osd_printf_debug);


#if false
            // crank up the multimedia timer resolution to its max
            // this gives the system much finer timeslices
            timeresult = timeGetDevCaps(&timecaps, sizeof(timecaps));
            if (timeresult == TIMERR_NOERROR)
                timeBeginPeriod(timecaps.wPeriodMin);
#endif

#if false
            // if a watchdog thread is requested, create one
            int watchdog = options.watchdog();
            if (watchdog != 0)
            {
                watchdog_reset_event = CreateEvent(NULL, FALSE, FALSE, NULL);
                emucore_global.assert_always(watchdog_reset_event != null, "Failed to create watchdog reset event");
                watchdog_exit_event = CreateEvent(NULL, TRUE, FALSE, NULL);
                emucore_global.assert_always(watchdog_exit_event != null, "Failed to create watchdog exit event");
                watchdog_thread = CreateThread(NULL, 0, watchdog_thread_entry, (LPVOID)(FPTR)watchdog, 0, NULL);
                emucore_global.assert_always(watchdog_thread != null, "Failed to create watchdog thread");
            }
#endif

#if false
            // create and start the profiler
            if (profile > 0)
            {
                profiler = new sampling_profiler(1000, profile - 1));
                profiler.start();
            }
#endif

#if false
            // initialize sockets
            win_init_sockets();
#endif

#if false
            // note the existence of a machine
            g_current_machine = &machine; 
#endif


            /////////////////////////////////////////////
            // custom code below

            validity_checker valid = new validity_checker(machine.options());
            valid.set_validate_all(true);
            string sysname = machine.options().system_name();
            bool result = valid.check_all_matching(string.IsNullOrEmpty(sysname) ? "*" : sysname);
            if (!result)
                throw new emu_fatalerror(main_global.EMU_ERR_FAILED_VALIDITY, "Validity check failed ({0} errors, {1} warnings in total)\n", valid.errors(), valid.warnings());
            valid.Dispose();

            /**
             *  Save away the machine, we'll need it in osd_customize_input_type_list
             **/
            //g_state.machine = machine;
    
            /**
             * Create the render_target that tells MAME the rendering parameters it
             * will use.
             **/
            m_target = machine.render().target_alloc();


            /**
             * Have this target hold every view since we only support one target
             **/
            m_target.set_view(m_target.configured_view("auto", 0, 1));

            /**
             * Set render target bounds to 10000 x 10000 and allow the callback to
             * scale that to whatever they want.
             **/
            //m_target.set_bounds(640, 480, 1.0f);
            m_target.set_bounds(400, 400, 1.0f);


            screenbufferptr = new RawBufferPointer(screenbuffer);


            {
                keyboard_state = new intref[(int)input_item_id.ITEM_ID_ABSOLUTE_MAXIMUM];
                for (int i = 0; i < (int)input_item_id.ITEM_ID_ABSOLUTE_MAXIMUM; i++)
                    keyboard_state[i] = new intref();

                input_device keyboard_device;
                keyboard_device = machine.input().device_class(input_device_class.DEVICE_CLASS_KEYBOARD).add_device("Keyboard", "Keyboard0");
                if (keyboard_device == null)
                    throw new emu_fatalerror("osd_interface.init() - FAILED - add_device() failed\n");

                foreach (var entry in mameForm.Form1.keymap)
                {
                    string defname = entry.Key.ToString();  //string.Format("Scan{0}", count++);
                    input_item_id itemid = entry.Value;
                    keyboard_device.add_item(defname, itemid, keyboard_get_state, keyboard_state[(int)itemid]);
                }
            }


            {
                mouse_axis_state = new intref[2];
                for (int i = 0; i < 2; i++)
                    mouse_axis_state[i] = new intref();

                input_device mouse_device;
                mouse_device = machine.input().device_class(input_device_class.DEVICE_CLASS_MOUSE).add_device("Mouse", "Mouse0");
                if (mouse_device == null)
                    throw new emu_fatalerror("osd_interface.init() - FAILED - add_device() failed\n");

                string defname;
                defname = string.Format("X {0}", mouse_device.name());
                mouse_device.add_item(defname, input_item_id.ITEM_ID_XAXIS, mouse_axis_get_state, mouse_axis_state[0]);
                defname = string.Format("Y {0}", mouse_device.name());
                mouse_device.add_item(defname, input_item_id.ITEM_ID_YAXIS, mouse_axis_get_state, mouse_axis_state[1]);


                mouse_button_state = new intref[5];
                for (int i = 0; i < 5; i++)
                    mouse_button_state[i] = new intref();

                defname = string.Format("B1");
                mouse_device.add_item(defname, input_item_id.ITEM_ID_BUTTON1, mouse_button_get_state, mouse_button_state[0]);
                defname = string.Format("B2");
                mouse_device.add_item(defname, input_item_id.ITEM_ID_BUTTON2, mouse_button_get_state, mouse_button_state[1]);
                defname = string.Format("B3");
                mouse_device.add_item(defname, input_item_id.ITEM_ID_BUTTON3, mouse_button_get_state, mouse_button_state[2]);
                defname = string.Format("B4");
                mouse_device.add_item(defname, input_item_id.ITEM_ID_BUTTON4, mouse_button_get_state, mouse_button_state[3]);
                defname = string.Format("B5");
                mouse_device.add_item(defname, input_item_id.ITEM_ID_BUTTON5, mouse_button_get_state, mouse_button_state[4]);
            }


            //System.Windows.Forms.Application.Run(new mameForm.Form1());
            //System.Windows.Forms.Form mainForm = new mameForm.Form1();
            //mainForm.FormClosed += (_sender, _args) => { System.Windows.Forms.Application.ExitThread(); };
            //mainForm.Show();

            //Console.WriteLine("After Show()");
        }