void AttackBandit() { if (time2attack <= 0) { if (attack == true) { Collider2D[] enemiesToDamage = Physics2D.OverlapCircleAll(attackCheck.position, attackRadius, whatIsPlayer); for (int i = 0; i < enemiesToDamage.Length; i++) { runner tempEnemy = enemiesToDamage[i].GetComponent <runner>(); if (tempEnemy) { anim.SetTrigger("attack"); tempEnemy.TakeDamage(damage); attack = false; } } time2attack = start2attack; } attack = true; } else { time2attack -= Time.deltaTime; } }
// Update is called once per frame void Update() { player = GameObject.FindGameObjectWithTag("player").GetComponent <runner>(); enemy = GameObject.FindGameObjectWithTag("Enemy"); interfaceOff(); if (enemy == null) { Invoke("lvlUpMenuStart", 1f); } if (player == null) { pause(); if (pauseMenuUI == null) { Debug.Log("it's menu"); } } else { Time.timeScale = 1f; } }
// Start is called before the first frame update void Start() { player_script = GameObject.FindGameObjectWithTag("player").GetComponent <runner>(); lvlOfRoom += 1; menuScript = GameObject.FindGameObjectWithTag("UI").GetComponent <menu_script>(); }
public ActionResult Edit([Bind(Include = "EFKey,firstname,secondname,ukan,dob,email,Active")] runner runner) { if (ModelState.IsValid) { db.Entry(runner).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(runner)); }
public ActionResult Create([Bind(Include = "EFKey,firstname,secondname,ukan,dob,email,Active")] runner runner) { if (ModelState.IsValid) { db.runners.Add(runner); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(runner)); }
public void powerUp() { player = GameObject.FindGameObjectWithTag("player").GetComponent <runner>(); player.damage += 2; lvlUpMenu.SetActive(false); joystick.SetActive(true); joybutton.SetActive(true); Time.timeScale = 1f; menuPer = false; }
// Start is called before the first frame update void Start() { Enemy = GetComponent <enemy>(); player = GameObject.FindGameObjectWithTag("player").GetComponent <runner>(); scoreManagerScript = GameObject.FindGameObjectWithTag("player").GetComponent <scoreManager>(); hp += player.lvl; damage += player.lvl; rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); sprite = GetComponent <SpriteRenderer>(); }
static void Main(string[] args) { var options = new MyOptions(); // Parse in 'strict mode', success or quit if (CommandLine.Parser.Default.ParseArguments(args, options)) { validatePath(options.input); validatePath(options.output); runner run = new runner(); run.InitBDROM(options.input); //If mpsl specified, select playlist in a different way if (options.playlistsToScan != null) { try { System.Console.WriteLine("-m or --mpls specified, running in non-interactive mode..."); System.Console.Write("Atempting to find "); System.Console.Write(String.Join <String>(", ", options.playlistsToScan) + Environment.NewLine); run.SelectPlayList(options.playlistsToScan); } catch (Exception ex) { System.Console.WriteLine("ERROR: " + ex.Message); Environment.Exit(-1); } } else { run.SelectPlayList(); } if (options.playlistsToScan != null) { run.AddStreamFilesInPlaylists(); run.ScanBDROM(); run.GenerateReport(options.output); } else { run.ScanBDROM(); } } }
var(runner, command) = tuple;
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("player").GetComponent <runner>(); }
static void Main(string[] args) { runner program = new runner(); program.run(); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); player = GameObject.FindGameObjectWithTag("player").GetComponent <runner>(); }
void Start() { Runner = FindObjectOfType <runner>(); lastPosition = Runner.transform.position; }
//coinrate's index +1 = player's level //coinRate[playerLevel - 1] void Awake() { instance = this; }