Beispiel #1
0
    private void RRT()
    {
        //if(onePoint) { onePoint=false; addFixedPoint(new Vector3(-12f, 1.5f, 3f)); return;}
        //if(twoPoint) { twoPoint=false; addFixedPoint(new Vector3(-14f, 1.5f, -18f)); return;}

        ArrayList dubinWay = freeCarPath(tree.last.point, tree.last.forward, destination);

        draw.drawLine(tree.last.point, destination, Color.blue);
        if (dubinWay.Count > 0)
        {
            rrtNode d = new rrtNode(destination, tree.last);
            dubinWay.Reverse();
            d.connection = dubinWay;
            //draw.drawMultipleLines (d.connection, Color.magenta);
            d.forward = ((Vector3)dubinWay[dubinWay.Count - 1] - (Vector3)dubinWay[dubinWay.Count - 2]).normalized;
            tree.addNode(d);
            calculating = false;
            path        = tree.getPath();
            draw.drawMultipleLines(path, Color.magenta);
        }
        else
        {
            //if(onePoint) { onePoint=false; addRandomNode (tree, dimX, dimZ); }
            //addRandomNode (tree, dimX, dimZ);
        }
    }
Beispiel #2
0
    private void RRT()
    {
        if (tree.getCount() > numPoints)
        {
            calculating = false;
            return;
        }

        ArrayList dubinConn = freePath(tree.last.point, destination);

        if (dubinConn.Count > 0)
        {
            Debug.DrawLine(tree.last.point, destination, Color.blue, timeDebug, false);
            rrtNode d = new rrtNode(destination, tree.last);
            //d.connection = dubinConn;
            tree.addNode(d);
            calculating = false;
            //path = rrTree.optimizePath(tree.getPath());
            path = tree.getPath();
            //printPath (path);
        }
        else
        {
            addRandomNode(tree, dim);
        }
    }
Beispiel #3
0
//	private float turnSpeed = 10000;

//	private bool onePoint = true;
//	private bool twoPoint = true;

    private void inizializeTree(Vector3 source, Vector3 dest)
    {
        tree = new rrDubinTree();
        rrtNode node = new rrtNode(source, null);

        node.forward = transform.forward;
        tree.addNode(node);
    }
Beispiel #4
0
    private bool addRandomNode(rrDubinTree tree, int dim)
    {
        Vector3 newPoint = new Vector3(myRnd(dim), y, myRnd(dim));

        createPoint(newPoint);

        rrtNode   point     = tree.findClosestNode(newPoint);
        ArrayList dubinConn = freePath(point.point, newPoint);

        if (point != null && dubinConn.Count > 0)
        {
            //if it is possible to reach the point from the previous point
            //add the connection
            rrtNode p2 = new rrtNode(newPoint, point);
            //p2.connection = dubinConn;
            tree.addNode(p2);
            //myDrawLine (point.point, newPoint, Color.blue);
            return(true);
        }
        return(true);
    }
Beispiel #5
0
    private bool addRandomNode(rrDubinTree tree, int dimX, int dimZ)
    {
        Vector3 newPoint = new Vector3(myRnd(dimX), mainY, myRnd(dimZ));

        draw.drawLine(newPoint, new Vector3(newPoint.x + 1, newPoint.y, newPoint.z + 1), Color.green);

        rrtNode   point    = tree.findClosestNode(newPoint);
        ArrayList dubinWay = freeCarPath(point.point, point.forward, newPoint);

        if (point != null && dubinWay.Count > 0)
        {
            //if it is possible to reach the point from the previous point
            //add the connection
            rrtNode p2 = new rrtNode(newPoint, point);
            p2.forward = ((Vector3)dubinWay[dubinWay.Count - 1] - (Vector3)dubinWay[dubinWay.Count - 2]).normalized;
            //conn.Reverse();
            p2.connection = dubinWay;
            tree.addNode(p2);
            draw.drawMultipleLines(p2.connection, Color.magenta);
            return(true);
        }
        return(true);
    }
Beispiel #6
0
 private void moveKinematic()
 {
     if (Input.GetMouseButtonDown(0))
     {
         destination   = DirectionUtility.getMouseDirection();
         destination.y = transform.position.y;
         //go = true;
         calculating = true;
         tree        = new rrDubinTree();
         tree.addNode(new rrtNode(transform.position, null));
         draw.clean();
     }
     else
     {
         if (go && path.Count > 0)
         {
             destination = (Vector3)path[path_index];
             float d = Vector3.Distance(transform.position, destination);
             if (d > 0.5)
             {
                 Vector3 direction = (destination - transform.position).normalized;
                 DirectionUtility.makeKinematicMove(rigidbody, direction, speed);
             }
             else
             {
                 rigidbody.velocity = Vector3.zero;
                 transform.position = destination;
                 path_index++;
                 if (path_index == path.Count)
                 {
                     go = false; path_index = 0;
                 }
             }
         }
     }
 }