Beispiel #1
0
 void render_reliability(reliability_data reliability, crew_data crew)
 {
   render_title("RELIABILITY");
   render_content("malfunctions", Lib.ValueOrNone(reliability.failure_year, "/y"), "per-component average case estimate");
   render_content("redundancy", reliability.redundancy);
   render_content("quality", Malfunction.QualityToString(reliability.quality), "manufacturing quality");
   render_content("engineer", crew.engineer ? "yes" : "no");
   render_space();
 }
Beispiel #2
0
  public static reliability_data analyze_reliability(List<Part> parts, ec_data ec, signal_data signal)
  {
    // store data
    reliability_data reliability = new reliability_data();

    // get manufacturing quality
    reliability.quality = Malfunction.DeduceQuality();

    // count parts that can fail
    uint components = 0;

    // scan the parts
    foreach(Part p in parts)
    {
      // for each module
      foreach(PartModule m in p.Modules)
      {
        // malfunctions
        if (m.moduleName == "Malfunction")
        {
          Malfunction mm = (Malfunction)m;
          ++components;
          double avg_lifetime = (mm.min_lifetime + mm.max_lifetime) * 0.5 * reliability.quality;
          reliability.failure_year += (60.0 * 60.0 * Lib.HoursInDay() * Lib.DaysInYear()) / avg_lifetime;
        }
      }
    }

    // calculate reliability data
    if (components > 0) reliability.failure_year /= (double)components;
    double ec_redundancy = ec.best_ec_generator < ec.generated_sunlight ? (ec.generated_sunlight - ec.best_ec_generator) / ec.generated_sunlight : 0.0;
    double antenna_redundancy = signal.second_best_range > 0.0 ? signal.second_best_range / signal.range : 0.0;
    List<string> redundancies = new List<string>();
    if (ec_redundancy >= 0.5) redundancies.Add("ec");
    if (antenna_redundancy >= 0.99) redundancies.Add("antenna");
    if (redundancies.Count == 0) redundancies.Add("none");
    reliability.redundancy = String.Join(", ", redundancies.ToArray());

    // return data
    return reliability;
  }
Beispiel #3
0
  public void render()
  {
    // if there is something in the editor
    if (EditorLogic.RootPart != null)
    {
      // store situations and altitude multipliers
      string[] situations = {"Landed", "Low Orbit", "Orbit", "High Orbit"};
      double[] altitude_mults = {0.0, 0.33, 1.0, 3.0};

      // get body, situation and altitude multiplier
      CelestialBody body = FlightGlobals.Bodies[body_index];
      string situation = situations[situation_index];
      double altitude_mult = altitude_mults[situation_index];

      // get parts recursively
      List<Part> parts = Lib.GetPartsRecursively(EditorLogic.RootPart);

      // analyze
      environment_data env = analyze_environment(body, altitude_mult);
      crew_data crew = analyze_crew(parts);
      food_data food = analyze_food(parts, env, crew);
      oxygen_data oxygen = analyze_oxygen(parts, env, crew);
      signal_data signal = analyze_signal(parts);
      qol_data qol = analyze_qol(parts, env, crew, signal);
      radiation_data radiation = analyze_radiation(parts, env, crew);
      ec_data ec = analyze_ec(parts, env, crew, food, oxygen, signal);
      reliability_data reliability = analyze_reliability(parts, ec, signal);

      // render menu
      GUILayout.BeginHorizontal(row_style);
      if (GUILayout.Button(body.name, leftmenu_style)) { body_index = (body_index + 1) % FlightGlobals.Bodies.Count; if (body_index == 0) ++body_index; }
      if (GUILayout.Button("["+ (page + 1) + "/2]", midmenu_style)) { page = (page + 1) % 2; }
      if (GUILayout.Button(situation, rightmenu_style)) { situation_index = (situation_index + 1) % situations.Length; }
      GUILayout.EndHorizontal();

      // page 1/2
      if (page == 0)
      {
        // render
        render_ec(ec);
        render_food(food);
        render_oxygen(oxygen);
        render_qol(qol);
      }
      // page 2/2
      else
      {
        // render
        render_radiation(radiation, env, crew);
        render_reliability(reliability, crew);
        render_signal(signal, env, crew);
        render_environment(env);
      }
    }
    // if there is nothing in the editor
    else
    {
      // render quote
      GUILayout.FlexibleSpace();
      GUILayout.BeginHorizontal();
      GUILayout.Label("<i>In preparing for space, I have always found that\nplans are useless but planning is indispensable.\nWernher von Kerman</i>", quote_style);
      GUILayout.EndHorizontal();
      GUILayout.Space(10.0f);
    }
  }