public projectileInfo(projectileInfo info)
 {
     this.objType   = info.objType;
     this.dmg       = info.dmg;
     this.speed     = info.speed;
     this.direction = info.direction;
     this.timeAlive = info.timeAlive;
 }
 private void Start()
 {
     //bulletControl = Resources.Load("Prefabs/Bullet") as GameObject;
     // Default values, may be removed later
     ballistaProjectiles           = new projectileInfo();
     ballistaProjectiles.objType   = new GameObject("Bullet");
     ballistaProjectiles.dmg       = 1;
     ballistaProjectiles.speed     = new Vector2(1, 1);
     ballistaProjectiles.direction = new Vector2(rot.x, rot.y);
     ballistaProjectiles.timeAlive = 20;
     ballistaProjectiles.max_hp    = 1;
 }