Handles.DrawLine(pose.position, pose.position + pose.right * scale, EditorConstants.LINE_THICKNESS);
 Handles.DrawLine(pose.position, pose.position + pose.forward * scale, THICKNESS);
 Handles.DrawLine(pose.position, pose.position + pose.right * scale);
 Handles.DrawLine(pose.position, pose.position + pose.up * scale, THICKNESS);