Beispiel #1
0
        public void processAction(pokerActions action)
        {
            switch (action)
            {
            case pokerActions.TimeOut:
                fold(tableData.currentPos);    //have work here
                break;

            case pokerActions.Fold:
                fold(tableData.currentPos);
                break;

            case pokerActions.Check:
                check(tableData.currentPos);
                break;

            case pokerActions.Call:
                call(tableData.currentPos);
                break;

            case pokerActions.Bet:
                bet(tableData.currentPos, tableData.currentAct.betAmount);
                break;

            default:
                break;
            }
        }
Beispiel #2
0
        public void act()
        {
            while (Globals.serverStatus == ServerStatus.Running)
            {
                Thread.Sleep(100);

                if (tableData.tableSituation == TableSituation.Null)
                {
                    if (PlayersCount() >= 2)
                    {
                        InitNewGame();
                    }
                    else
                    {
                        Thread.Sleep(1000);
                    }
                }
                else if (tableData.tableSituation == TableSituation.Ended)
                {
                    processWinner();
                    tableData.tableSituation = TableSituation.Null; //it is end of game
                }
                else
                {
                    if (isAnyToAct())
                    {
                        nextTurn();
                        pokerActions playerAction = WaitForAction();
                        processAction(playerAction);
                    }
                    else
                    {
                        if (PlayingPlayerCount() >= 2 && tableData.tableSituation != TableSituation.River)
                        {
                            nextTableSituation();
                        }
                        else
                        {
                            tableData.tableSituation = TableSituation.Ended;
                        }
                    }
                }
            }
        }