void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Player")
        {
            playercontroler repairFuel = collision.gameObject.GetComponent <playercontroler>();

            currentHealth += repairFuel.subtractFuel(repairFuel.repairFuelMax);

            // Helthbar helthbar = helthbar.gameObject.Get<Helthbar>;



            print("You win");
        }
    }