Beispiel #1
0
    //Executing commands found in txt files:
    //===================================================
    private void executeMetaCommand(string metaCommand)
    {
        bool   isValue = false;
        string command = "";
        string value   = "";

        for (int i = 0; i < metaCommand.Length; i++)
        {
            if (metaCommand [i] == ':')
            {
                isValue = true;
            }
            else
            {
                if (isValue == false)
                {
                    command += metaCommand [i];
                }
                if (isValue == true)
                {
                    value += metaCommand [i];
                }
            }
        }
        Debug.Log("Command: " + command);
        Debug.Log("Value: " + value);

        //if - if else routing: Executing according to command! (If recognizable)
        //===================================================
        if (command == "timeout")
        {
            float time = 0;
            if (float.TryParse(value, out time))
            {
                //dialogAusgabe.text = currentLine;
                Debug.Log("Timout initiated by dialog script!");
                StartCoroutine(timeoutFor(time));
            }
            else
            {
                Debug.Log("Dialog command 'timeout' failed!");
            }
            dialogAusgabe.text = currentLine;
        }
        //===================================================
        else if (command == "playsound")
        {
            Debug.Log("Playsound command executing! ->filename: " + value);
            loadAndPlaySoundFile(value, unterverzeichnis);
        }
        //===================================================
        else if (command == "unlockExit")
        {
            if (currentExitDoor != null)
            {
                currentExitDoor.setIsLocked();
                Debug.Log("Exit unlocked through dialog script!");
            }
        }
        //===================================================
        else if (command == "choice")
        {
            Debug.Log("...executing choice command now...");
            string content = "Choose: \n";
            //dialogAusgabe.text = content;
            string currentChoice = "";
            bool   isChoice      = false;
            int    choiceCounter = 0;

            for (int i = 0; i < value.Length; i++)
            {
                if (isChoice == true)
                {
                    if (value [i] == '"')
                    {
                        isChoice = false;
                        globalChoiceCount++;                        // How many choices are there?
                        choiceCounter++;
                        Debug.Log("Choice: " + currentChoice);
                        content      += choiceCounter + ": " + currentChoice + "\n";
                        currentChoice = "";
                    }
                    else
                    {
                        currentChoice += value [i];
                    }
                }
                else
                {
                    if (value [i] == '"')
                    {
                        isChoice = true;
                    }
                }
            }
            currentLine += content;
        }        //===================================================
        else if (command == "waitForAnswer")
        {
            dialogAusgabe.text = currentLine;
            currentLine        = "";
            waitingForAnswer   = true;
        }        //===================================================
        else if (command == "jumpTo")
        {
            Debug.Log("JumpTo command active!");
            for (int i = 0; i < value.Length; i++)
            {
                if (value [i] == '#')
                {
                    jumpToString += AnswerID;
                }
                else
                {
                    jumpToString += value [i];
                }
            }
            Debug.Log("JumptToString has been set to: " + jumpToString);
        }        //===================================================
        else if (command == "freezeFor")
        {
            int time = 0;
            if (int.TryParse(value, out time))
            {
                player.setFreezeFor(time);
                Debug.Log("Player frozen through dialog script!");
            }
            else
            {
                Debug.Log("Dialog command 'freezeFor' failed!");
            }
        }        //===================================================
        else if (command == "freeze")
        {
            player.freeze();
        }        //===================================================
        else if (command == "unfreeze")
        {
            player.unfreeze();
        }        //===================================================
        else if (command == "waitForEnter")
        {
            dialogAusgabe.text = currentLine;
            currentLine        = "";
            waitingForEnter    = true;
        }        //===================================================
        else if (command == "movePlayerTo")
        {
            bool   check            = false;
            float  x                = 0;
            float  y                = 0;
            string currentValuePart = "";

            for (int i = 0; i < value.Length; i++)
            {
                if (check == false)
                {
                    if (value [i] != ',')
                    {
                        currentValuePart += value [i];
                    }
                    else
                    {
                        Debug.Log("Current valuePart x: " + currentValuePart);
                        if (float.TryParse(currentValuePart, out x))
                        {
                            //dialogAusgabe.text = currentLine;
                            Debug.Log("x initiated by dialog script!");
                        }
                        else
                        {
                            Debug.Log("Dialog command 'movePlayerTo' failed!");
                        }
                        currentValuePart = "";
                        check            = true;
                    }
                }
                else
                {
                    if (value [i] <= '9')
                    {
                        currentValuePart += value [i];
                    }
                }
            }

            Debug.Log("Current valuePart y: " + currentValuePart);
            if (float.TryParse(currentValuePart, out y))
            {
                //dialogAusgabe.text = currentLine;
                Debug.Log("y initiated by dialog script!");
            }
            else
            {
                Debug.Log("Dialog command 'movePlayerTo' failed!");
            }

            player.moveTo(x, y);
            currentValuePart = "";
            check            = true;
        }        //===================================================
        else if (command == "movePlayerRelative")
        {
            bool   check            = false;
            float  x                = 0;
            float  y                = 0;
            string currentValuePart = "";

            for (int i = 0; i < value.Length; i++)
            {
                if (check == false)
                {
                    if (value [i] != ',')
                    {
                        currentValuePart += value [i];
                    }
                    else
                    {
                        Debug.Log("Current valuePart x: " + currentValuePart);
                        if (float.TryParse(currentValuePart, out x))
                        {
                            //dialogAusgabe.text = currentLine;
                            Debug.Log("x initiated by dialog script!");
                        }
                        else
                        {
                            Debug.Log("Dialog command 'movePlayerTo' failed!");
                        }
                        currentValuePart = "";
                        check            = true;
                    }
                }
                else
                {
                    if (value [i] <= '9')
                    {
                        currentValuePart += value [i];
                    }
                }
            }

            Debug.Log("Current valuePart y: " + currentValuePart);
            if (float.TryParse(currentValuePart, out y))
            {
                //dialogAusgabe.text = currentLine;
                Debug.Log("y initiated by dialog script!");
            }
            else
            {
                Debug.Log("Dialog command 'movePlayerRelative' failed!");
            }
            Debug.Log("Player is being moved by vector: " + x + ", " + y + ";");
            player.moveRelative(x, y);
        }        //===================================================
        else if (command == "returnMessage")
        {
            dialogOutput = value;
        }        //===================================================
        else if (command == "enableDisplay")
        {
            display.enabled = true;
        }        //===================================================
        else if (command == "disableDisplay")
        {
            display.enabled = false;
        }
        else if (command == "exitDialog")
        {
            Debug.Log("Dialog has been ended by meta command! dialog index: " + dialogIndex);
            rawDialog          = "";   //Interpretation is done! rawDialog empty now!
            display.enabled    = false;
            dialogAusgabe.text = "";
            currentLine        = "";
            dialogIndex        = 0;
            dialogtxt          = "";
        }
        else if (command == jumpToString)
        {
            jumpToString = "";
        }
    }