void InitHero() { if (hero == null) { GameObject obj = GameObject.Find("Hero_1(Clone)"); hero = obj.GetComponent <Hero_1> (); player = obj.GetComponent <playerTest>(); playerMovement = hero.GetComponent <PlayerMovement> (); } }
void OnMouseDown() { //renderer.material = green; //renderer.material.color.a = 0.5f; if (state == 1) //activated { player = GameObject.Find("Hero_1(Clone)"); playerTest test = player.GetComponent <playerTest>(); test.target = ID; test.state = 2; } }