// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); curPlayer = GameObject.FindWithTag("Player"); am = GameObject.FindGameObjectWithTag("AudioManager"); audioManager = am.GetComponent <Audio_Manager>(); if (nextAsteroid == null) { return; } if (curPlayer == null) { return; } sm = GameObject.FindGameObjectWithTag("ScoreManager"); scoreManager = sm.GetComponent <playerScore>(); mainCamera = Camera.main; cameraShake = mainCamera.GetComponent <CameraShake>(); rb.velocity = transform.right * speed * Time.deltaTime; rb.AddTorque(Random.Range(-5f, 5f)); }
void Start() { previousCheck = Time.time; instance = this; entryTemplate.gameObject.SetActive(false); _highScoreEntries = new List <playerScore>(); fillData(); for (int i = 0; i < _highScoreEntries.Count; i++) { for (int j = i + 1; j < _highScoreEntries.Count; j++) { if (_highScoreEntries[j].score > _highScoreEntries[i].score) { playerScore temp = _highScoreEntries[i]; _highScoreEntries[i] = _highScoreEntries[j]; _highScoreEntries[j] = temp; } } } highScoreEntriesTransformList = new System.Collections.Generic.List <Transform>(); foreach (playerScore entry in _highScoreEntries) { createHighScore(entry, entryContainer, highScoreEntriesTransformList); } }
// Use this for initialization void Start() { Time.timeScale = 1F; health = transform.root.GetComponentInChildren <Health> (); score = GameObject.Find("HUD_Canvas").GetComponent <playerScore> (); health.onDeathEvent += DestroyBase; }
// Use this for initialization void Start() { player = GameObject.Find("Player"); anim = player.GetComponent <Animator>(); playerMovement = player.GetComponent <playerMovement>(); GameInfo = GameObject.Find("GameInfo"); playerScore = GameInfo.GetComponent <playerScore>(); }
public void uploadData() { var user2 = new playerScore(playerName, score); DatabaseHandler.PostUser(user2, user2.name, () => { Debug.Log("Added Successfully"); }); }
// Use this for initialization void Start() { Player = GameObject.FindGameObjectWithTag("Player"); Skynet = GameObject.FindGameObjectWithTag("Skynet"); gun = transform.root.GetComponentInChildren <Gun> (); health = transform.root.GetComponentInChildren <Health> (); humanAnimator = transform.root.GetComponentInChildren <Animator> (); health.onDeathEvent += OnDeath; score = GameObject.Find("HUD_Canvas").GetComponent <playerScore> (); }
// Use this for initialization void Start() { player = GameObject.Find("Player"); GameInfo = GameObject.Find("GameInfo"); playerScore = GameInfo.GetComponent <playerScore>(); open = false; sr = GetComponent <SpriteRenderer>(); audio = GetComponent <AudioSource>(); potions = GameObject.Find("UI").GetComponent <potions> (); }
// Use this for initialization void Start() { PlayerScore = sm.GetComponent <playerScore>(); rb = GetComponent <Rigidbody2D>(); disablespriteRenderer = GetComponent <SpriteRenderer>(); disableboxCollider = GetComponent <BoxCollider2D>(); disableShooting = GetComponent <Shooting>(); audioManager = am.GetComponent <Audio_Manager>(); mainCamera = Camera.main; cameraShake = mainCamera.GetComponent <CameraShake>(); }
public void fillData() { List <playerScore> temp = fireBaseHandler.instance.Scores; for (int i = 0; i < temp.Count; i++) { Debug.Log(fireBaseHandler.instance.Scores.Count + "count of entries"); playerScore newEntry = new playerScore(temp[i].name, temp[i].score); _highScoreEntries.Add(newEntry); // Debug.Log(temp[i].name); } }
private void Start() { rb = GetComponent <Rigidbody2D>(); #if UNITY_EDITOR Application.targetFrameRate = 60; #endif StartPos = transform.position; score_ = GetComponent <playerScore>(); }
void Update() { curScore = sm.GetComponent <playerScore>(); int CurscoreText = curScore.currentScore; foreach (Text s in score_text) { s.text = "Score:" + CurscoreText; } Highscore.text = "Highscore : " + PlayerPrefs.GetInt("HighScore"); }
void sortLeaderboard(string leaderboard) { string[] records = leaderboard.Split(new char[] { '\n' }, System.StringSplitOptions.RemoveEmptyEntries); playerScore[] scores = new playerScore[records.Length]; for (int i = 0; i < records.Length; i++) { string[] tempScore = records[i].Split('|'); scores[i].username = tempScore[0].Substring(tempScore[0].IndexOf(".start.") + 7); scores[i].score = int.Parse(tempScore[1]); } Display(scores); }
public void loadData() { List <playerScore> temp = new List <playerScore>(); DatabaseHandler.GetUsers(users => { foreach (var user in users) { playerScore newEntry = new playerScore(user.Value.name, user.Value.score); temp.Add(newEntry); } }); Scores = temp; }
bool isDead; // Whether the player is dead. void Start() { // Setting up the references. // Set the initial health of the player. currentHealth = startingHealth; Healthbar = GameObject.Find("healthUI").GetComponent <Scrollbar>(); HealthImage = GameObject.Find("Image").GetComponent <Image>(); HealthImage.color = Color.green; HealthText = GameObject.Find("Text").GetComponent <Text>(); anim = GetComponent <Animator>(); Gameinfo = GameObject.Find("GameInfo"); playerScore = Gameinfo.GetComponent <playerScore>(); playerSpawn = GameObject.Find("playerSpawn").GetComponent <Transform>(); }
public void createHighScore(playerScore data, Transform container, System.Collections.Generic.List <Transform> TramsformList) { float templateHeight = 20f; Transform entryTransform = Instantiate(entryTemplate, container); RectTransform entryRectTransform = entryTransform.GetComponent <RectTransform>(); entryRectTransform.anchoredPosition = new Vector2(0, -templateHeight * TramsformList.Count); entryTransform.gameObject.SetActive(true); int rank = TramsformList.Count + 1; string rankString; switch (rank) { default: rankString = rank + "Th"; break; case 1: rankString = "1ST"; break; case 2: rankString = "2ND"; break; case 3: rankString = "3RD"; break; } entryTransform.Find("Position").GetComponent <Text>().text = rankString; int score = data.score; entryTransform.Find("Enviromental score").GetComponent <Text>().text = score.ToString(); string name = data.name; entryTransform.Find("PlayerName").GetComponent <Text>().text = name; TramsformList.Add(entryTransform); }
playerScore getPlayerScore(GameObject player) { playerScore newPlayerScore = new playerScore(0, player.GetComponent <MovementTest>().playerNumber - 1); foreach (string item in player.GetComponentInChildren <Playerscript>().currentHeld) { if (!string.IsNullOrEmpty(item)) { newPlayerScore.score++; } } foreach (string item in player.GetComponentInChildren <Playerscript>().localItems) { if (!string.IsNullOrEmpty(item)) { newPlayerScore.score++; } } return(newPlayerScore); }
// Start is called before the first frame update void Start() { _instance = this; UpdateScores(); }
/// <summary> /// Adds a user to the Firebase Database /// </summary> /// <param name="user"> User object that will be uploaded </param> /// <param name="userId"> Id of the user that will be uploaded </param> /// <param name="callback"> What to do after the user is uploaded successfully </param> public static void PostUser(playerScore user, string userId, PostUserCallback callback) { RestClient.Put <playerScore>($"{databaseURL}users/{userId}.json", user).Then(response => { callback(); }); }
// Use this for initialization void Start() { score = 0; setText(); instance = this; }
// Use this for initialization void Start() { playerScore = GameObject.Find("GameInfo").GetComponent <playerScore>(); }
// Use this for initialization void Start() { GameInfo = GameObject.Find("GameInfo").GetComponent <playerScore>(); scoreText = GameObject.Find("scoreText").GetComponent <Text>(); }
private void Start() { playerDamageCal = GameObject.Find("LocalPlayer").GetComponent <playerScore>(); }