void Start()
 {
     enemyManaScript  = FindObjectOfType <enemyMana>();
     playerManaScript = FindObjectOfType <playerMana>();
     // Setting up the references.
     enemyAttackManager = FindObjectOfType <enemyAttackManager>();
     enemy        = GameObject.FindGameObjectWithTag("Enemy");
     playerHealth = FindObjectOfType <playerHealth>();
     enemyHealth  = enemy.GetComponent <EnemyHealth>();
     playerAnim   = playerModel.GetComponent <Animator>();
     enemyModel   = GameObject.FindGameObjectWithTag("EnemyModel");
     enemyAnim    = enemyModel.GetComponent <Animator>();
 }
Beispiel #2
0
 void Start()
 {
     canAttack        = false;
     playerManaScript = FindObjectOfType <playerMana>();
     enemyModel       = GameObject.FindGameObjectWithTag("EnemyModel");
     enemyAnim        = enemyModel.GetComponent <Animator>();
     playerAnim       = playerModel.GetComponent <Animator>();
     player           = GameObject.FindGameObjectWithTag("Player");
     playerHealth     = player.GetComponent <playerHealth>();
     enemyHealth      = FindObjectOfType <EnemyHealth>();
     enemyManaScript  = FindObjectOfType <enemyMana>();
     //AttackManager = FindObjectOfType<AttackManager>();
 }