public void Awake() { if (singleton == null) { singleton = this; return; } Destroy(this); }
// Use this for initialization void Start() { _playerRB2D = this.gameObject.GetComponent <Rigidbody2D>(); _playAnim = this.gameObject.GetComponent <playerAnimationScript> (); // Swinging = false; hasJumped = 0; standupTime = 1; _playerRB2D.freezeRotation = true; this.transform.position = Vector3.zero; }