void Start()
 {
     StartCoroutine(SpawnBonus());
     playerNbonus = FindObjectOfType <playerAndBonus>();
 }
Beispiel #2
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 void Start()
 {
     pb = FindObjectOfType <playerAndBonus>();
 }
 void Start()
 {
     pnBonus = FindObjectOfType <playerAndBonus>();
     ts      = FindObjectOfType <TimerScript>();
 }