Beispiel #1
0
    public void plane_spawner(IdList a, string then)
    {
        spawn_position.z = a.Long;
        spawn_position.x = a.Lat;
        spawn_position.y = (int)(a.Alt * 0.0003048f);
        GameObject plo       = this_plane(a.Mil);
        GameObject se        = Instantiate(plo, spawn_position, Quaternion.identity, parent);
        plane_info plane_tmp = se.GetComponent <plane_info>();

        plane_tmp.Id         = a.Id;
        plane_tmp.Reg        = a.Reg;
        plane_tmp.Icao       = a.Icao;
        plane_tmp.Call       = a.Call;
        plane_tmp.Type       = a.Type;
        plane_tmp.Mdl        = a.Mdl;
        plane_tmp.From       = a.From;
        plane_tmp.To         = a.To;
        plane_tmp.Op         = a.Op;
        plane_tmp.Alt        = (int)spawn_position.y;
        plane_tmp.Spd        = a.Spd;
        plane_tmp.Lat        = a.Lat;
        plane_tmp.Long       = a.Long;
        plane_tmp.Trak       = a.Trak;
        plane_tmp.Mil        = a.Mil;
        se.name              = a.Icao;
        plane_tmp.front_show = plane_tmp.frGo();
        plane_tmp._by        = then;
        a.plane              = se;
        a.front_show         = plane_tmp.front_show;
        pl_List.Add(a);
        text_reload();
    }
Beispiel #2
0
    public void set_info()
    {
        plane_is = GameObject.Find("CitySimulatorMap/" + _tmp_plane);
        plane_info in_plane = plane_is.GetComponent <plane_info>();

        if (plane_is != null)
        {
            plane_id.text    = "id: " + in_plane.Id;
            plane_reg.text   = "registration: " + in_plane.Reg;
            plane_Icao.text  = "ICao: " + in_plane.Icao;
            plane_call.text  = "Call: " + in_plane.Call;
            plane_type.text  = "plane type: " + in_plane.Type;
            plane_mdl.text   = "plane full model name: " + in_plane.Mdl;
            plane_from.text  = "from: " + in_plane.From;
            plane_to.text    = "To: " + in_plane.To;
            plane_op.text    = "Operator: " + in_plane.Op;
            plane_alt.text   = "Alt (km): " + in_plane.Alt * 10;
            plane_spd.text   = "speed: " + in_plane.Spd;
            plane_lat.text   = "Lat: " + in_plane.Lat;
            plane_long.text  = "Long: " + in_plane.Long;
            plane_track.text = "Direction: " + in_plane.Trak;
            plane_mill.text  = "military: " + in_plane.Mil;
            if (in_plane.ats == "200")
            {
                img_full.SetActive(true);
                string url = in_plane.link_img;
                StartCoroutine(GetImageFromWeb(url));
            }
            else
            {
                img_full.SetActive(false);
            }
        }
    }
Beispiel #3
0
    public void plane_update(IdList a)
    {
        GameObject _tmp  = GameObject.Find(a.Icao);
        plane_info p_tmp = _tmp.GetComponent <plane_info>();

        p_tmp.Long = a.Long;
        p_tmp.Lat  = a.Lat;
        p_tmp.Alt  = (int)(a.Alt * 0.0003048f);
        p_tmp.Id   = a.Id;
        p_tmp.Reg  = a.Reg;
        p_tmp.Call = a.Call;
        p_tmp.Type = a.Type;
        p_tmp.Mdl  = a.Mdl;
        p_tmp.From = a.From;
        p_tmp.To   = a.To;
        p_tmp.Op   = a.Op;
        p_tmp.Spd  = a.Spd;
        p_tmp.Trak = a.Trak;
        text_reload();
    }