internal static extern bool bool_PxRigidBodyExtPtr_linearSweepSinglePtr_PxRigidBodyPtr_PxScenePtr_PxVec3_float_PxHitFlags_PxSweepHitPtr_uint_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_PxQueryCachePtr_float_C_C(physx.PxRigidBodyPtr pvk_body, physx.PxScenePtr pvk_scene, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxHitFlags pvk_outputFlags, physx.PxSweepHitPtr pvk_closestHit, uint *pvk_shapeIndex, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall, physx.PxQueryCachePtr pvk_cache, float pvk_inflation);
 internal static extern uint uint_PxRigidBodyExtPtr_linearSweepMultiplePtr_PxRigidBodyPtr_PxScenePtr_PxVec3_float_PxHitFlags_PxSweepHitPtr_uint_uint_PxSweepHitPtr_int_bool_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_PxQueryCachePtr_float_C_C(physx.PxRigidBodyPtr pvk_body, physx.PxScenePtr pvk_scene, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxHitFlags pvk_outputFlags, physx.PxSweepHitPtr pvk_touchHitBuffer, uint *pvk_touchHitShapeIndices, uint pvk_touchHitBufferSize, physx.PxSweepHitPtr pvk_block, int *pvk_blockingShapeIndex, bool *pvk_overflow, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall, physx.PxQueryCachePtr pvk_cache, float pvk_inflation);
Beispiel #3
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 internal static extern uint PxQueryCachePtr_GET_faceIndex(physx.PxQueryCachePtr cls);
Beispiel #4
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 internal static extern void PxQueryCachePtr_SET_faceIndex(physx.PxQueryCachePtr cls, uint value);
Beispiel #5
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 internal static extern physx.PxRigidActorPtr PxQueryCachePtr_GET_actor(physx.PxQueryCachePtr cls);
Beispiel #6
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 internal static extern void PxQueryCachePtr_SET_actor(physx.PxQueryCachePtr cls, physx.PxRigidActorPtr value);
Beispiel #7
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 internal static extern bool bool_const_PxScenePtr_sweepPtr_PxGeometry_PxTransform_PxVec3_float_PxSweepCallbackPtr_PxHitFlags_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_PxQueryCachePtr_C_(physx.PxScenePtr pvk_this, physx.PxGeometry *pvk_geometry, physx.PxTransform *pvk_pose, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxSweepCallbackPtr pvk_hitCall, physx.PxHitFlags pvk_hitFlags, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall, physx.PxQueryCachePtr pvk_cache);
Beispiel #8
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 internal static extern void PxQueryCachePtr_SET_shape(physx.PxQueryCachePtr cls, physx.PxShapePtr value);
Beispiel #9
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 internal static extern physx.PxShapePtr PxQueryCachePtr_GET_shape(physx.PxQueryCachePtr cls);
Beispiel #10
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 internal static extern void Freer_physx_PxQueryCachePtr(physx.PxQueryCachePtr ptr);
Beispiel #11
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 internal static extern bool bool_const_PxScenePtr_raycastPtr_PxVec3_PxVec3_float_PxRaycastCallbackPtr_PxHitFlags_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_PxQueryCachePtr_C_(physx.PxScenePtr pvk_this, physx.PxVec3 *pvk_origin, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxRaycastCallbackPtr pvk_hitCall, physx.PxHitFlags pvk_hitFlags, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall, physx.PxQueryCachePtr pvk_cache);