Beispiel #1
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 public void onObjectOutOfBounds(physx.PxShapePtr shape, physx.PxActorPtr actor)
 {
     physx.PxBroadPhaseCallbackPtr pvk_in_this = this;
     physx.PxShapePtr pvk_in_shape             = shape;
     physx.PxActorPtr pvk_in_actor             = actor;
     void_PxBroadPhaseCallbackPtr_onObjectOutOfBoundsPtr_PxShapePtr_PxActorPtr_(pvk_in_this, pvk_in_shape, pvk_in_actor);
 }
Beispiel #2
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 internal static extern void void_PxScenePtr_setBroadPhaseCallbackPtr_PxBroadPhaseCallbackPtr_(physx.PxScenePtr pvk_this, physx.PxBroadPhaseCallbackPtr pvk_callback);
Beispiel #3
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 internal static extern void void_PxBroadPhaseCallbackPtr_onObjectOutOfBoundsPtr_PxAggregatePtr_(physx.PxBroadPhaseCallbackPtr pvk_this, physx.PxAggregatePtr pvk_aggregate);
Beispiel #4
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 internal static extern void void_PxBroadPhaseCallbackPtr_onObjectOutOfBoundsPtr_PxShapePtr_PxActorPtr_(physx.PxBroadPhaseCallbackPtr pvk_this, physx.PxShapePtr pvk_shape, physx.PxActorPtr pvk_actor);
Beispiel #5
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 public void onObjectOutOfBounds(physx.PxAggregatePtr aggregate)
 {
     physx.PxBroadPhaseCallbackPtr pvk_in_this      = this;
     physx.PxAggregatePtr          pvk_in_aggregate = aggregate;
     void_PxBroadPhaseCallbackPtr_onObjectOutOfBoundsPtr_PxAggregatePtr_(pvk_in_this, pvk_in_aggregate);
 }
 internal static extern void PxSceneDescPtr_SET_broadPhaseCallback(physx.PxSceneDescPtr cls, physx.PxBroadPhaseCallbackPtr value);