// Start is called before the first frame update
 void Awake()
 {
     if (phase_instance != null)
     {
         Debug.LogError("more than one phase manager");
         return;
     }
     phase_instance = this; // the static variable will equal this. so that each node doesn't need to contain it own build manager
 }
Beispiel #2
0
 void Start()
 {
     InvokeRepeating("Spawn", spawnTime, spawnTime);
     phasemanager = phasebutton.phase_instance;
     // call spawn function with the time to start and wait to do it
 }