// Use this for initialization void OnEnable() { transform.rotation = Quaternion.Euler (new Vector3 (270, 0, 0)); persGM = GameObject.Find ("persistentGM"); vineInventory = persGM.transform.GetChild (0).GetChild (1).gameObject; plantingInventory =persGM.transform.GetChild (0).GetChild (5).gameObject; persAud = GameObject.Find ("persistentAudioGM").GetComponent<persistentAudio> (); // anim = GetComponent<Animator> (); }
// Use this for initialization void Start() { persAud = GameObject.Find ("persistentAudioGM").GetComponent<persistentAudio> (); }
// Use this for initialization void Start() { gmEventSystem = persInv.transform.GetChild (1).gameObject; if (PlayerPrefs.GetInt ("SaveLevel") != 0) { savedGame = true; savedLevel = PlayerPrefs.GetInt("SaveLevel"); } else { savedGame = false; } persAud = GameObject.Find ("persistentAudioGM").GetComponent<persistentAudio> (); persInv = GameObject.Find ("persistentGM"); levelMan = persInv.GetComponent<levelManager> (); }
// Use this for initialization void Start() { levelMan = GameObject.Find ("persistentGM").GetComponent<levelManager> (); vineUI = levelMan.gameObject.transform.GetChild (0).GetChild (1).gameObject; fadeImage = levelMan.gameObject.transform.GetChild (0).GetChild (2).GetChild (0).gameObject.GetComponent<Image> (); persAud = GameObject.Find ("persistentAudioGM").GetComponent<persistentAudio> (); }
void OnLevelWasLoaded(int level) { audioMan = GameObject.Find ("persistentAudioGM").GetComponent<persistentAudio> (); }
// Use this for initialization void Start() { //eventMan = GameObject.Find ("EventSystem").GetComponent<EventSystem> ();// as EventSystem; //resumeButton = transform.GetChild (2).GetChild (3).GetChild (2).GetChild (2).gameObject; audioMan = GameObject.Find ("persistentAudioGM").GetComponent<persistentAudio> (); GetSliders (); SetVolumes (); }