Beispiel #1
0
 // Use this for initialization
 void OnEnable()
 {
     transform.rotation = Quaternion.Euler (new Vector3 (270, 0, 0));
     persGM = GameObject.Find ("persistentGM");
     vineInventory = persGM.transform.GetChild (0).GetChild (1).gameObject;
     plantingInventory =persGM.transform.GetChild (0).GetChild (5).gameObject;
     persAud = GameObject.Find ("persistentAudioGM").GetComponent<persistentAudio> ();
     //	anim = GetComponent<Animator> ();
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     persAud = GameObject.Find ("persistentAudioGM").GetComponent<persistentAudio> ();
 }
Beispiel #3
0
    // Use this for initialization
    void Start()
    {
        gmEventSystem = persInv.transform.GetChild (1).gameObject;
        if (PlayerPrefs.GetInt ("SaveLevel") != 0) {
            savedGame = true;
            savedLevel = PlayerPrefs.GetInt("SaveLevel");

        } else {
            savedGame = false;
        }
        persAud = GameObject.Find ("persistentAudioGM").GetComponent<persistentAudio> ();
        persInv = GameObject.Find ("persistentGM");
        levelMan = persInv.GetComponent<levelManager> ();
    }
Beispiel #4
0
 // Use this for initialization
 void Start()
 {
     levelMan = GameObject.Find ("persistentGM").GetComponent<levelManager> ();
     vineUI = levelMan.gameObject.transform.GetChild (0).GetChild (1).gameObject;
     fadeImage = levelMan.gameObject.transform.GetChild (0).GetChild (2).GetChild (0).gameObject.GetComponent<Image> ();
     persAud = GameObject.Find ("persistentAudioGM").GetComponent<persistentAudio> ();
 }
Beispiel #5
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 void OnLevelWasLoaded(int level)
 {
     audioMan = GameObject.Find ("persistentAudioGM").GetComponent<persistentAudio> ();
 }
Beispiel #6
0
 // Use this for initialization
 void Start()
 {
     //eventMan = GameObject.Find ("EventSystem").GetComponent<EventSystem> ();// as EventSystem;
     //resumeButton = transform.GetChild (2).GetChild (3).GetChild (2).GetChild (2).gameObject;
     audioMan = GameObject.Find ("persistentAudioGM").GetComponent<persistentAudio> ();
     GetSliders ();
     SetVolumes ();
 }