public static pb_Smoothing_Editor Init(pb_Texture_Editor del, pb_Object[] _selection)
	{
		pb_Smoothing_Editor pse = (pb_Smoothing_Editor)EditorWindow.GetWindow(typeof(pb_Smoothing_Editor), true, "Smoothing Groups", true);
		pse.SetDelegate(del);
		pse.UpdateSelection(_selection);
		return pse;
	}
    public static pb_Smoothing_Editor Init(pb_Texture_Editor del, pb_Object[] _selection)
    {
        pb_Smoothing_Editor pse = (pb_Smoothing_Editor)EditorWindow.GetWindow(typeof(pb_Smoothing_Editor), true, "Smoothing Groups", true);

        pse.SetDelegate(del);
        pse.UpdateSelection(_selection);
        return(pse);
    }
Beispiel #3
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    public void OnEnable()
    {
        LoadPrefs();

        pb_Editor.OnSelectionUpdate += new pb_Editor.OnSelectionUpdateEventHandler(OnSelectionUpdate);

        this.minSize = new Vector2(245, 448);
        this.autoRepaintOnSceneChange = true;

        instanceIfExists = this;

        if (pb_Editor.instanceIfExists)
        {
            OnSelectionUpdate(pb_Editor.instanceIfExists.selection);
            pb_Editor.instanceIfExists.SetSelectionMode(SelectMode.Face);
        }
    }
 public void SetDelegate(pb_Texture_Editor _del)
 {
     textureWindow = _del;
 }
	public void OnEnable()
	{
		LoadPrefs();

		pb_Editor.OnSelectionUpdate += new pb_Editor.OnSelectionUpdateEventHandler(OnSelectionUpdate);
		
		this.minSize = new Vector2(245, 448);
		this.autoRepaintOnSceneChange = true;

		instanceIfExists = this;

		if(pb_Editor.instanceIfExists)
		{
			OnSelectionUpdate(pb_Editor.instanceIfExists.selection);
			pb_Editor.instanceIfExists.SetSelectionMode(SelectMode.Face);		
		}
	}
	public void SetDelegate(pb_Texture_Editor _del)
	{
		textureWindow = _del;
	}