public override void WriteTo(pb::ICodedOutputStream output) { int size = SerializedSize; string[] field_names = _infoFieldNames; if (hasHirelingClass) { output.WriteSInt32(1, field_names[3], HirelingClass); } if (hasGbidName) { output.WriteSFixed32(2, field_names[2], GbidName); } if (hasLevel) { output.WriteSInt32(3, field_names[4], Level); } if (hasAttributeExperienceNext) { output.WriteUInt32(4, field_names[0], AttributeExperienceNext); } if (powerKeyParams_.Count > 0) { output.WriteSInt32Array(11, field_names[5], powerKeyParams_); } if (hasDead) { output.WriteBool(12, field_names[1], Dead); } UnknownFields.WriteTo(output); }
public override void WriteTo(pb::ICodedOutputStream output) { int size = SerializedSize; string[] field_names = _savedAttributeFieldNames; if (hasKey) { output.WriteSInt32(1, field_names[0], Key); } if (hasValue) { output.WriteSInt32(2, field_names[1], Value); } UnknownFields.WriteTo(output); }
public override void WriteTo(pb::ICodedOutputStream output) { int size = SerializedSize; string[] field_names = _protoDataPackageFieldNames; if (hasCode) { output.WriteSInt32(1, field_names[0], Code); } if (hasData) { output.WriteBytes(2, field_names[1], Data); } if (hasMark) { output.WriteSInt32(3, field_names[2], Mark); } UnknownFields.WriteTo(output); }
public override void WriteTo(pb::ICodedOutputStream output) { int size = SerializedSize; string[] field_names = _handShakeFieldNames; if (hasToken) { output.WriteString(1, field_names[1], Token); } if (hasPassportId) { output.WriteSInt32(2, field_names[0], PassportId); } UnknownFields.WriteTo(output); }
public override void WriteTo(pb::ICodedOutputStream output) { int size = SerializedSize; string[] field_names = _handleFieldNames; if (hasGameBalanceType) { output.WriteSInt32(1, field_names[0], GameBalanceType); } if (hasGbid) { output.WriteSFixed32(2, field_names[1], Gbid); } UnknownFields.WriteTo(output); }
public override void WriteTo(pb::ICodedOutputStream output) { CalcSerializedSize(); string[] field_names = _dropIndexCommandFieldNames; if (attributes_.Count > 0) { output.WriteStringArray(1, field_names[1], attributes_); } if (hasIsAsync) { output.WriteBool(2, field_names[2], IsAsync); } if (hasIndexDropedCallbackId) { output.WriteSInt32(3, field_names[0], IndexDropedCallbackId); } UnknownFields.WriteTo(output); }