private void divBtn_Click(object sender, EventArgs e) { if (state == states.clear) { firstNum = Convert.ToDouble(outBox.Text); runningOpBox.AppendText("/"); state = states.op; op = ops.divide; } else if (state == states.op) { secondNum = Convert.ToDouble(outBox.Text); runningOpBox.Text = $"{firstNum} / {secondNum}"; op = ops.divide; Operations(); state = states.ans; } else if (state == states.ans) { firstNum = Result; runningOpBox.Text = $"{firstNum} / "; state = states.op; op = ops.divide; } }
public void padRightButtonHandler() { pressed = ops.RIGHT; GameObject rightController = GameObject.Find("Controller (right)"); Collider col = rightController.GetComponent <VRTK_SimplePointerRight> ().col; /* if (rightController.GetComponent<VRTK_SimplePointerRight> ().menuOn && this.gameObject.transform.parent.gameObject == GameObject.Find ("Controller (left)")) { * GameObject.Find ("GameController").GetComponent<ScrollRectSnap_CS> ().ScrollRight (); * Debug.Log ("scroll menu right"); * }*/ if ((rightController.GetComponentInChildren <test> ().pressed) == ops.LEFT && col != null) { Vector3 axis = new Vector3(0, 1, 0); int angleDelta = 5; col.transform.RotateAround(col.bounds.center, axis, -angleDelta); } if (this.gameObject.transform.parent.gameObject == rightController) { menu.menuButtons [0].GetComponentInChildren <RadialButtonIcon> ().gameObject.GetComponent <Image> ().sprite = Resources.Load <UnityEngine.Sprite> ("PushIcon"); menu.menuButtons [1].GetComponentInChildren <RadialButtonIcon> ().gameObject.GetComponent <Image> ().sprite = Resources.Load <UnityEngine.Sprite> ("X_icon"); menu.menuButtons [3].GetComponentInChildren <RadialButtonIcon> ().gameObject.GetComponent <Image> ().sprite = Resources.Load <UnityEngine.Sprite> ("X_icon"); menu.menuButtons [2].GetComponentInChildren <RadialButtonIcon> ().gameObject.GetComponent <Image> ().sprite = Resources.Load <UnityEngine.Sprite> ("PullIcon"); LeftMenu.menuButtons [0].GetComponentInChildren <RadialButtonIcon> (true).gameObject.GetComponent <Image> ().sprite = Resources.Load <UnityEngine.Sprite> ("PushIcon"); LeftMenu.menuButtons [1].GetComponentInChildren <RadialButtonIcon> (true).gameObject.GetComponent <Image> ().sprite = Resources.Load <UnityEngine.Sprite> ("X_icon"); LeftMenu.menuButtons [3].GetComponentInChildren <RadialButtonIcon> (true).gameObject.GetComponent <Image> ().sprite = Resources.Load <UnityEngine.Sprite> ("X_icon"); LeftMenu.menuButtons [2].GetComponentInChildren <RadialButtonIcon> (true).gameObject.GetComponent <Image> ().sprite = Resources.Load <UnityEngine.Sprite> ("PullIcon"); } if (rightController.GetComponentInChildren <test> ().pressed == ops.DOWN) { GameObject cameraRig = GameObject.Find("[CameraRig]"); cameraRig.transform.RotateAround(cameraRig.transform.position, Vector3.up, 10); } }
private void btn_add_Click(object sender, EventArgs e) { if (tf_lcd.Text != "") { fn = double.Parse(tf_lcd.Text); tf_lcd.Text = ""; operation = ops.ADD; } }
private void btn_multiply_Click(object sender, EventArgs e) { if (tf_lcd.Text != "") { fn = double.Parse(tf_lcd.Text); tf_lcd.Text = ""; operation = ops.MULTIP; } }
public void padUpButtonHandler() { if (GameObject.Find("GameController").GetComponent <GameStateControl>().State == GameStateControl.GameState.ROOM_CHOOSER) { pressed = ops.NONE; return; } if (!GameController.showingItemMenu && !GameController.showingCubeMenu) { setMenusToScale(); pressed = ops.UP; } }
public void padDownButtonHandler() { pressed = ops.DOWN; GameObject rightController = GameObject.Find("Controller (right)"); if (this.gameObject.transform.parent.gameObject == rightController) { menu.menuButtons[0].GetComponentInChildren <RadialButtonIcon>().gameObject.GetComponent <Image>().sprite = Resources.Load <UnityEngine.Sprite> ("X_icon"); menu.menuButtons[1].GetComponentInChildren <RadialButtonIcon>().gameObject.GetComponent <Image>().sprite = Resources.Load <UnityEngine.Sprite> ("left"); menu.menuButtons [2].GetComponentInChildren <RadialButtonIcon> ().gameObject.GetComponent <Image> ().sprite = Resources.Load <UnityEngine.Sprite> ("X_icon"); menu.menuButtons [3].GetComponentInChildren <RadialButtonIcon> ().gameObject.GetComponent <Image> ().sprite = Resources.Load <UnityEngine.Sprite> ("right"); LeftMenu.menuButtons [0].GetComponentInChildren <RadialButtonIcon> (true).gameObject.GetComponent <Image> ().sprite = Resources.Load <UnityEngine.Sprite> ("X_icon"); LeftMenu.menuButtons [1].GetComponentInChildren <RadialButtonIcon> (true).gameObject.GetComponent <Image> ().sprite = Resources.Load <UnityEngine.Sprite> ("left"); LeftMenu.menuButtons [2].GetComponentInChildren <RadialButtonIcon> (true).gameObject.GetComponent <Image> ().sprite = Resources.Load <UnityEngine.Sprite> ("X_icon"); LeftMenu.menuButtons [3].GetComponentInChildren <RadialButtonIcon> (true).gameObject.GetComponent <Image> ().sprite = Resources.Load <UnityEngine.Sprite> ("right"); } Collider col = rightController.GetComponent <VRTK_SimplePointerRight> ().col; if ((rightController.GetComponentInChildren <test> ().pressed) == ops.UP && col != null) { col.transform.localScale *= 0.99f; } if ((rightController.GetComponentInChildren <test> ().pressed) == ops.LEFT && col != null) { GameObject pt = col.gameObject.transform.parent.gameObject.GetComponent <VRTK_SimplePointerRight> ().pointerTip; Vector3 axis = (pt.transform.position - col.gameObject.transform.parent.gameObject.transform.position); axis = Vector3.Cross(new Vector3(0, 1, 0), axis); axis.Normalize(); int angleDelta = 5; col.transform.RotateAround(col.bounds.center, axis, -angleDelta); } if ((rightController.GetComponentInChildren <test> ().pressed) == ops.RIGHT && col != null) { GameObject pt = col.gameObject.transform.parent.gameObject.GetComponent <VRTK_SimplePointerRight> ().pointerTip; Vector3 axis = (pt.transform.position - col.gameObject.transform.parent.gameObject.transform.position); axis.Normalize(); col.gameObject.transform.position -= 0.1f * axis; } }
var(ops, duration) = new T().Sort(GetSource(sourceSize));
internal bool Options(ops option, bool set = false, bool value = false) { if (set == false) { return options[(int)option].isChecked; } else { options[(int)option].isChecked = value; } return options[(int)option].isChecked; }